SONYNYSEHousehold Audio & Video EquipmentUS GAAP · USD

Sony Group Corp

Sony Group Corp is a diversified Japanese consumer and entertainment group organized around electronics, gaming, music, pictures, and imaging technologies. Its businesses span consumer devices, semiconductor image sensors, game and network services, and global content production and distribution.

Liikevaihto12 479,6mrd USD
−3,7 %v/v
Liikevoitto (EBIT)1 447,5mrd USD
+2,9 %v/v
EBIT-marginaali11,6%
+0,7 %-yks.v/v
Nettotulos−302,5mrd USD
−126,1 %v/v

Tilikausi 2026 · muutos edellisvuodesta

Kehitys 2021–2026

05 00010 00015 000mrd USD2021: 8 999,4 mrd USD2021: EBIT 971,9 mrd USD20212022: 9 921,5 mrd USD2022: EBIT 1 202,3 mrd USD20222023: 11 539,8 mrd USD2023: EBIT 1 208,2 mrd USD20232024: 13 020,8 mrd USD2024: EBIT 1 208,8 mrd USD20242025: 12 957,1 mrd USD2025: EBIT 1 407,2 mrd USD20252026: 12 479,6 mrd USD2026: EBIT 1 447,5 mrd USD202612 479,61 447,5
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Game & Network Services30 %

Console hardware, first-party software, and online network services.

Electronics Products & Solutions25 %

Consumer devices such as TVs, audio equipment, cameras, and smartphones.

Imaging & Sensing Solutions20 %

Image sensors and related semiconductor products used in devices and systems.

Music12 %

Recorded music, music publishing, and related entertainment services.

Pictures10 %

Film and television production, distribution, and content libraries.

Financial Services and Other3 %

Smaller legacy and financial activities plus other corporate items.

Asiakkaat

Sony sells to consumers for entertainment and personal electronics, and to global device manufacturers that buy image sensors and related components. It also serves game players, streaming and content audiences, broadcasters, distributors, advertisers, and enterprise partners across its content and platform businesses.

Consumer electronics buyers

Households buy TVs, audio products, cameras, and smartphones for daily use and entertainment.

Gamers and network subscribers

Players buy consoles, games, add-on content, and network services for interactive entertainment.

Smartphone and camera OEMs

Manufacturers buy image sensors and related components for mobile devices and imaging systems.

Music and picture audiences

Consumers and platforms access Sony-owned recordings, publishing, films, and television content.

Media and distribution partners

Broadcasters, streamers, and distributors license content and support monetization of Sony libraries.

Strategia

Sony’s strategy centers on linking hardware, software, and content so that each part of the group strengthens the others. It also depends on continuing to invest in product development, image-sensing technology, network platforms, and intellectual property while managing partnerships and distribution channels.

Hardware-software-content integrationKeskipitkä aikaväli

Sony uses ecosystem integration to deepen customer engagement and improve monetization across devices and media.

Investment in growth technologiesKeskipitkä aikaväli

Image sensors and related technologies support Sony's position in high-spec electronics and mobile devices.

Content and platform monetizationPitkä aikaväli

Music and Pictures provide recurring franchise value through production, licensing, and catalog exploitation.

Partnership executionLyhyt aikaväli

Sony relies on external partners for manufacturing, software, network services, and distribution.

Maantiede

Sony operates globally, with sales, content distribution, and technology customers spread across major markets in Asia, North America, Europe, and other regions. Its business is exposed to regional consumer demand, foreign exchange movements, and the location of manufacturing, sourcing, and content monetization.

Riskit

Sony faces intense competition across electronics, semiconductors, and entertainment, where product cycles are fast and customer preferences change quickly. The group is also exposed to supply-chain dependence, cybersecurity, intellectual property disputes, foreign exchange swings, and valuation risk tied to goodwill, content assets, and other estimates.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Severe price competition and fast technology change1Supply chain and partner dependence2Foreign exchange volatility3Cybersecurity and data breaches4Impairment of goodwill and content assets5
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Severe price competition and fast technology changeVaikutus: KorkeaTodennäköisyys: Korkea

    Sony competes in categories where products and services are frequently refreshed and customer preferences shift quickly.

    KohdistuuElectronicsImage sensorsGame platforms
  2. Supply chain and partner dependenceVaikutus: KorkeaTodennäköisyys: Korkea

    The company relies on third parties for parts, software, network services, manufacturing, and distribution.

    Kohdistuu: Consumer electronics and services

  3. Foreign exchange volatilityVaikutus: KorkeaTodennäköisyys: Korkea

    Sony earns and spends in multiple currencies, creating translation and transaction exposure.

    KohdistuuYenU.S. dollarEuro
  4. Cybersecurity and data breachesVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Platforms and customer-facing services can be disrupted by unauthorized access or information theft.

    Kohdistuu: Network services and digital content

  5. Impairment of goodwill and content assetsVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Large acquired intangibles and content assets are sensitive to performance assumptions and valuation changes.

    KohdistuuPicturesAcquisitionsIntangible assets

Kirjanpito

Harkinnanvaraiset erät
Goodwill and intangible impairment

Sony carries large goodwill and intangible balances that require annual and event-driven impairment testing.

Vaikutus: Can create material non-cash charges

Content assets and film costs

Film costs, library assets, and participation liabilities depend on viewership and revenue estimates.

Vaikutus: Affects Pictures segment amortization and provisions

Deferred tax assets

Recoverability depends on future profitability in the relevant tax jurisdictions.

Vaikutus: Can change tax expense and net assets

Derivative and hedge accounting

Sony uses derivatives to manage currency and other market risks.

Vaikutus: Moves gains and losses between profit, OCI, and balance sheet

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 28.9.2026