SNALNasdaqServices-Prepackaged SoftwareUS GAAP · USD

Snail, Inc.

Snail, Inc. is a U.S.-based video game publisher and developer focused on interactive entertainment for console, PC, and mobile platforms. Its business centers on publishing and operating games, downloadable content, and in-game virtual items through third-party digital storefronts and platform ecosystems.

Liikevaihto81,2milj. USD
−3,8 %v/v
Liikevoitto (EBIT)−17,3milj. USD
−543,9 %v/v
EBIT-marginaali−21,3%
−25,9 %-yks.v/v
Nettotulos−27,2milj. USD
−1 586,7 %v/v
Vapaa kassavirta−1,2milj. USD
+25,3 %v/v

Tilikausi 2025 · muutos edellisvuodesta

Kehitys 2021–2025

−250255075100125milj. USD2021: 107 milj. USD2021: EBIT 8,3 milj. USD20212022: 74 milj. USD2022: EBIT −1,6 milj. USD20222023: 61 milj. USD2023: EBIT −10 milj. USD20232024: 84 milj. USD2024: EBIT 3,9 milj. USD20242025: 81 milj. USD2025: EBIT −17 milj. USD202581−17
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Game publishing70 %

Publishing and commercial operation of interactive entertainment titles across major platforms.

Franchise content20 %

Core franchise titles and related game releases built around licensed intellectual property.

DLC and virtual items10 %

Add-on content and in-game digital items sold after initial game purchase.

Tuotteet

Raportoitu · osuus liikevaihdosta
50,0%24,3%12,5%9,6%FY2025100 %
  • Pc50,0 %
  • Platform Three24,3 %
  • Platform Two12,5 %
  • Mobile9,6 %
  • Physical Retail and Other2,1 %
  • Platform Four1,6 %

Lähde: 10-K FY2025, yhtiön tuotelinjoittain raportoima liikevaihto (SEC XBRL). Osuudet on laskettu näytetyistä riveistä ja ne summautuvat 100 %:iin.

Asiakkaat

Snail sells primarily to individual gamers who buy or access its titles through console, PC, and mobile storefronts. Its audience is concentrated in players of franchise-based action and survival games, with monetization coming from game sales, DLC, and in-game items. The company also depends heavily on platform operators that distribute the games and process payments.

Console gamers

Players on Xbox and PlayStation who buy full games, DLC, and add-on content through console storefronts.

PC gamers

Users on Steam, Epic Games Store, and My Nintendo Store who purchase downloadable titles and expansions.

Mobile gamers

Players on iOS and Android storefronts who access mobile game releases and digital items.

Franchise fans

Players drawn to the ARK franchise and related content, which anchors repeat engagement and monetization.

Digital platform partners

Distribution and payment platforms that enable sales and collect revenues on Snail's behalf.

Strategia

Snail's strategy depends on sustaining franchise demand, especially around ARK-related content, and continuing to release titles that can attract repeat player engagement. It also relies on maintaining access to major platform ecosystems and on securing intellectual property rights that support future game releases and sequels.

Support the ARK franchise with sequels and related releasesKeskipitkä aikaväli

The franchise is a core revenue driver and central to player retention.

Preserve access to major distribution platformsLyhyt aikaväli

Most revenues are collected through third-party storefronts and payment systems.

Secure and manage intellectual property licensesKeskipitkä aikaväli

Licensed IP underpins key titles and affects the ability to publish future games.

Maantiede

Q1/2026

Snail is headquartered in the United States and distributes its games globally through major digital platforms. Its revenue exposure is shaped more by platform ecosystems than by owned retail geography, since sales are collected through storefronts such as Xbox, PlayStation, Steam, and mobile app stores. The company also has operational exposure to licensors and counterparties tied to its franchise content.

USA89 %
Other countries (US filing)11 %

Osuus liikevaihdosta, jonka yhtiö raportoi maantieteellisesti.

Riskit

Snail is exposed to concentration risk because a large share of revenue comes from the ARK franchise and from a small set of digital platform providers. The business also faces typical game-industry risks such as hit-driven demand, platform policy changes, licensing disputes, and dependence on continued player engagement.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Dependence on the ARK franchise1Platform concentration and access risk2Licensing and related-party counterparty risk3Hit-driven game demand4
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Dependence on the ARK franchiseVaikutus: KriittinenTodennäköisyys: Kohtalainen

    A large share of revenue is tied to one franchise, so underperformance would materially affect results.

    Kohdistuu: ARK franchise contributed 90.8% of net revenue for the nine months ended September 30, 2025

  2. Platform concentration and access riskVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Most revenue is generated through a small number of storefronts and payment systems, reducing bargaining power.

    KohdistuuXbox LiveGame PassPlayStation NetworkSteamEpic Games StoreMobile app stores
  3. Licensing and related-party counterparty riskVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Key IP is licensed from third parties, and disputes or non-renewal could disrupt publishing rights.

    Kohdistuu: ARK license agreements with SDE and related parties

  4. Hit-driven game demandVaikutus: KeskitasoTodennäköisyys: Kohtalainen

    The company must continue to release successful titles or sequels to sustain competitiveness.

    Kohdistuu: New game launches and sequel pipeline

Kirjanpito

Harkinnanvaraiset erät
Revenue recognition for digital sales

Sales through third-party storefronts and in-game items require careful timing of recognition and platform fee treatment.

Vaikutus: Affects reported revenue, deferred revenue, and gross-to-net presentation

License accounting and related-party arrangements

The ARK franchise is licensed from an affiliated counterparty, creating judgment around terms and disclosures.

Vaikutus: Affects expense recognition, contract liabilities, and contingent obligations

Impairment of game-related intangible assets

Franchise value and capitalized development costs can lose value if titles underperform.

Vaikutus: Could lead to non-cash impairment charges

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 24.9.2026

Snail, Inc. (SNAL) liikevaihto, tulos ja tunnusluvut 2025 – Clarifo