PLTKNasdaqServices-Computer Processing & Data PreparationUS GAAP · USD

Playtika Holding Corp.

Playtika Holding Corp. develops and operates free-to-play mobile games, with a business built around live game operations, data-driven user acquisition, and in-game monetization. The company was founded in Israel and is headquartered in the United States, with a portfolio that has expanded largely through acquisitions and is distributed through major mobile app platforms.

Liikevaihto2 755milj. USD
+8,1 %v/v
Liikevoitto (EBIT)−5,1milj. USD
−101,3 %v/v
EBIT-marginaali−0,2%
−15,5 %-yks.v/v
Nettotulos−206milj. USD
−227,3 %v/v
Vapaa kassavirta531milj. USD
+18,3 %v/v

Tilikausi 2025 · muutos edellisvuodesta

Kehitys 2020–2025

−1 00001 0002 0003 000milj. USD2020: 2 372 milj. USD2020: EBIT 387 milj. USD20202021: 2 583 milj. USD2021: EBIT 562 milj. USD20212022: 2 616 milj. USD2022: EBIT 471 milj. USD20222023: 2 567 milj. USD2023: EBIT 502 milj. USD20232024: 2 549 milj. USD2024: EBIT 392 milj. USD20242025: 2 755 milj. USD2025: EBIT −5,1 milj. USD20252 755−5,1
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Mobile games100 %

Free-to-play social and mobile games distributed through app stores and other digital channels.

In-game virtual items98 %

Optional digital purchases that players buy to progress, customize, or enhance gameplay.

Live operations services0 %

Ongoing content, events, offers, and game management used to keep titles fresh and engaging.

User acquisition and marketing0 %

Performance marketing and re-targeting used to acquire, convert, and retain players.

Asiakkaat

Playtika sells to consumers who play its mobile games, rather than to enterprise customers. Revenue depends on a relatively small subset of paying users who make optional in-game purchases, while the broader player base provides scale, engagement, and conversion opportunities. The company also relies on third-party app platforms and ad networks to reach and monetize players.

Paying mobile players

Players who make voluntary in-game purchases of virtual items and content.

Non-paying active players

Users who play for free and create scale, engagement, and conversion potential.

Lapsed and re-engaged players

Former users targeted with offers and content to return to the games.

Acquired game communities

Players of acquired titles that are monetized through Playtika's live operations.

Strategia

Playtika’s strategy centers on operating and extending durable mobile game franchises through live content, monetization optimization, and disciplined user acquisition. The company also uses acquisitions to add titles and capabilities, then applies centralized marketing and live operations to improve engagement and lifetime value.

Improve player monetization and retentionLyhyt aikaväli

The free-to-play model depends on converting and retaining paying users over long periods.

Scale user acquisition efficientlyLyhyt aikaväli

Marketing spend must generate acceptable payback to support growth and cash generation.

Integrate acquired games and studiosKeskipitkä aikaväli

Acquisitions expand the portfolio and can be enhanced through Playtika's operating model.

Maintain a pipeline of engaging content and new titlesKeskipitkä aikaväli

The business depends on keeping existing franchises fresh and adding new games over time.

Maantiede

Q1/2026

Playtika is globally distributed, with players across multiple markets and tax exposure in the United States, the United Kingdom, Israel, Germany, and Austria. Its operating footprint is shaped by digital distribution, so geography matters mainly through user acquisition markets, local regulation, and the location of development and support teams rather than physical retail presence.

USA64 %
EMEA27 %
Asia Pacific8,6 %

Osuus liikevaihdosta, jonka yhtiö raportoi maantieteellisesti.

Riskit

Playtika is exposed to concentration in a limited number of games and paying users, which makes monetization sensitive to player behavior and title performance. It also depends on third-party platforms and digital ad ecosystems, while legal scrutiny of incentivized marketing, intellectual property disputes, and acquisition integration can affect growth and operating flexibility.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Revenue concentration in a limited number of games1Dependence on paying-user concentration2Third-party platform dependence3Incentivized marketing regulation4Acquisition and integration risk5
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Revenue concentration in a limited number of gamesVaikutus: KorkeaTodennäköisyys: Kohtalainen

    A few titles generate a majority of revenue, so underperformance in one game can quickly affect results.

    Kohdistuu: Core mobile game portfolio

  2. Dependence on paying-user concentrationVaikutus: KorkeaTodennäköisyys: Kohtalainen

    A small percentage of users generate most spending, making monetization sensitive to churn and engagement.

    Kohdistuu: Free-to-play monetization model

  3. Third-party platform dependenceVaikutus: KorkeaTodennäköisyys: Kohtalainen

    The company relies on iOS, Google Play, Facebook, and similar channels to distribute games and collect revenue.

    Kohdistuu: App store and ad platform access

  4. Incentivized marketing regulationVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Restrictions or adverse legal interpretations could reduce acquisition efficiency or require changes to marketing practices.

    Kohdistuu: User acquisition channel mix

  5. Acquisition and integration riskVaikutus: KeskitasoTodennäköisyys: Korkea

    The model relies on buying and integrating games, which can create execution risk and goodwill/intangible exposure.

    Kohdistuu: Portfolio expansion strategy

Kirjanpito

Harkinnanvaraiset erät
Revenue recognition for in-game purchases

Revenue is driven by optional virtual item sales in a free-to-play model, so timing depends on how content is delivered and consumed.

Vaikutus: Affects reported revenue timing and deferred revenue balances

Acquired intangible assets and contingent consideration

Acquisitions are central to the business, and earnouts or intangible amortization can materially affect earnings.

Vaikutus: Affects amortization expense, liabilities, and acquisition accounting

Goodwill and long-lived asset impairment

Game portfolios can lose value if monetization weakens or acquired titles underperform.

Vaikutus: Can create non-cash charges and reduce reported equity

Foreign currency translation and remeasurement

Operations and tax exposure span multiple jurisdictions, creating FX gains and losses.

Vaikutus: Can cause volatility in other income/expense and cash balances

Uncertain tax positions and valuation allowances

The company operates in several tax jurisdictions and must estimate realizability of deferred tax assets.

Vaikutus: Affects tax expense, effective tax rate, and deferred tax balances

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 24.9.2026