Inspired Entertainment, Inc.

Inspired Entertainment, Inc. builds and operates gaming content, virtual sports, and machine-based leisure products for operators in regulated gambling and amusement markets. The company earns revenue mainly through participation-based contracts, fixed-fee recurring services, product sales, and software/license fees across the UK, Greece, the U.S., and other markets.

27,3 %

−5,6 %

+2,4 %

2.23

1.97

— Inspired Entertainment, Inc.
%
Virtual Sports30% Scheduled virtual sports games delivered through on-premise licensing and hosting to betting and gaming operators.
Interactive25% Digital gaming content and platform services distributed through third-party aggregators and Inspired's own remote gaming server.
Gaming Service Revenue30% Recurring revenue from gaming terminals, participation contracts, fixed fees, and long-term license amortization.
Product Sales10% Sales of gaming machines and related hardware, including estate upgrades and other equipment sales.
Leisure5% Supply and rental of gaming and amusement machines to pubs, holiday parks, and other leisure venues.

Inspired sells primarily to gambling operators, lottery customers, aggregators, and leisure venue operators that want...

  • Gaming operatorsprimary

    Bookmakers, casinos, and gaming venues that buy virtual sports, terminals, and recurring gaming services to drive player engagement.

  • Online gaming aggregatorsprimary

    Third-party platforms that distribute Inspired's Interactive content and pay participation-based fees tied to net win.

  • Lottery customerssecondary

    State or national lottery operators that use scheduled virtual sports content and branded gaming products.

  • Leisure venue operatorssecondary

    Pubs, holiday parks, and amusement venues that buy or rent gaming machines and related services.

Inspired's revenue is concentrated in the UK, with additional exposure to Greece, the U.S., and the rest of the world...

  • UK is the largest revenue and asset base, making it the core market
  • Greece is a meaningful secondary market for gaming service revenue
  • U.S. exposure is growing through lottery and hybrid dealer partnerships
  • Rest of world includes North America and other regulated gaming markets
  • Geography matters because regulation and player activity vary by market

Inspired is focusing on recurring, participation-based revenue, deeper customer partnerships, and expansion of its...

01
Expand recurring revenue mixshort-term

Participation and fixed-fee contracts improve visibility versus one-off hardware sales.

02
Scale Virtual Sports partnershipsmedium-term

New operator and lottery partnerships broaden distribution and support market access.

03
Grow Interactive content footprintmedium-term

More customers and more live games increase monetization across aggregation platforms.

04
Optimize Leisure portfolioshort-term

Refocusing on content and machine supply can reduce complexity and improve economics.

The business is exposed to customer concentration, regulatory change, and the need to keep games and platforms...

high

Changing player preferences

Revenue depends on games remaining attractive versus other leisure options.

Scope
Gaming, Virtual Sports, Interactive
Materiality
high
high

Customer ability to attract and retain players

Many contracts pay Inspired a share of customer gaming revenue or net win.

Scope
Participation-based contracts
Materiality
high
high

Regulatory certification and market access

Products must meet technical standards and approvals in each jurisdiction.

Scope
Gaming terminals, Virtual Sports, Interactive
Materiality
high
high

Technology and platform reliability

Outages, integration failures, or cyber incidents can interrupt customer operations.

Scope
Remote gaming servers, hosting, integrations
Materiality
high
medium

Customer consolidation

M&A among operators can reduce spend or increase bargaining power.

Scope
UK and international gaming operator base
Materiality
medium
Revenue recognition by contract type
Can shift revenue between quarters and change margin mix
Seasonality
Makes quarterly comparability difficult
Goodwill impairment
Could create non-cash charges if assumptions weaken
Lease and finance lease accounting
Affects EBITDA-like metrics, depreciation, and financing cash flows

: 28.4.2026