GAMENasdaqServices-Amusement & Recreation ServicesUS GAAP · USD

GameSquare Holdings, Inc.

GameSquare Holdings, Inc. is a digital media, esports, and gaming-adjacent entertainment company that builds audiences and monetizes them through content, talent, marketing, and media assets. The company has also added a cryptocurrency treasury strategy, making its business model a mix of media/advertising operations and digital-asset exposure.

Liikevaihto45,0milj. USD
+63,4 %v/v
Liikevoitto (EBIT)−25,2milj. USD
+26,6 %v/v
EBIT-marginaali−56,1%
+68,7 %-yks.v/v
Nettotulos−40,1milj. USD
+17,7 %v/v
Vapaa kassavirta−18,5milj. USD
+39,6 %v/v

Tilikausi 2025 · muutos edellisvuodesta

Kehitys 2020–2025

−40−200204060milj. USD202020212022: 28 milj. USD2022: EBIT −18 milj. USD20222023: 41 milj. USD2023: EBIT −31 milj. USD20232024: 28 milj. USD2024: EBIT −34 milj. USD20242025: 45 milj. USD2025: EBIT −25 milj. USD202545−25
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Digital media and content35 %

Gaming and esports content, audience development, and media monetization across owned and operated channels.

Talent and creator marketing25 %

Management and activation of creators, influencers, and gaming talent for brand campaigns.

Brand sponsorship and advertising25 %

Campaigns and sponsorship placements sold to advertisers targeting gaming and youth audiences.

Digital asset treasury activities15 %

Ethereum-related treasury holdings and associated gains, losses, and financing effects.

Tuotteet

Raportoitu · osuus liikevaihdosta
37,0%19,4%11,3%17,6%FY2025100 %
  • Marketing Agency37,0 %
  • Talent Agency19,4 %
  • Brand Sponsorships11,3 %
  • Esports8,1 %
  • Saas6,6 %
  • Muut17,6 %

Lähde: 10-K FY2025, yhtiön tuotelinjoittain raportoima liikevaihto (SEC XBRL). Osuudet on laskettu näytetyistä riveistä ja ne summautuvat 100 %:iin.

Asiakkaat

GameSquare sells to brands and advertisers that want access to gaming, esports, and creator-led audiences, rather than to end consumers directly. Its customers also include companies seeking influencer-led marketing execution and sponsorship inventory tied to gaming communities. The newer Ethereum treasury strategy is not a customer-facing product, but it affects investors and capital providers through balance-sheet and market-price exposure.

Consumer brands and advertisers

Buy sponsorships, media placements, and campaign execution to reach gaming and esports audiences.

Creator and influencer marketing clients

Buy talent-led activations and social campaigns that use gaming creators to drive engagement.

Gaming and esports ecosystem partners

Buy or exchange content, distribution, and promotional services tied to gaming communities.

Capital markets investors

Provide equity or debt capital and are exposed to the company’s operating performance and Ethereum strategy.

Strategia

GameSquare appears to be repositioning around a mix of gaming media monetization and digital-asset treasury management. The filings show a focus on Ethereum-related strategy, which can add balance-sheet optionality but also increases volatility and regulatory complexity. The company’s operating strategy still depends on monetizing gaming audiences and creator relationships while managing capital structure and investor perception.

Grow gaming media and creator monetizationLyhyt aikaväli

Core operating cash generation depends on selling audience access and campaign execution.

Develop Ethereum treasury strategyLyhyt aikaväli

The company is explicitly building exposure to Ethereum, which may affect capital structure and investor appeal.

Navigate digital-asset regulation and accountingKeskipitkä aikaväli

Regulatory and accounting changes can materially affect reported results and financing options.

Maantiede

Q1/2026

The filings provided do not disclose a country-by-country revenue split, so the geographic profile cannot be quantified from the excerpts. The company is U.S.-based, but its risk disclosures reference foreign countries, the European Union, and the U.K., indicating exposure to international digital-asset regulation and cross-border market conditions. Geography matters mainly through regulatory differences, advertiser demand, and the global nature of gaming and crypto markets.

USA58 %
Australia22 %
Espanja20 %
UK0,2 %

Osuus liikevaihdosta, jonka yhtiö raportoi maantieteellisesti.

Riskit

The company faces typical media and advertising execution risk, including dependence on brand spending, audience engagement, and competitive pressure for creator attention. Its newer Ethereum strategy adds a second risk layer: digital-asset prices, regulation, tax treatment, and accounting volatility can materially affect earnings and the stock price. Because the company is smaller and appears to rely on capital markets activity, financing terms and investor sentiment are also important risks.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Ethereum and digital-asset price volatility1Regulatory uncertainty around digital assets2Uncertain U.S. federal income tax treatment of digital assets3
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Ethereum and digital-asset price volatilityVaikutus: KorkeaTodennäköisyys: Kohtalainen

    The company states that changes in Ethereum value and related holdings can materially affect results and stock price.

    Kohdistuu: Treasury holdings and derivative/fund exposure

  2. Regulatory uncertainty around digital assetsVaikutus: KorkeaTodennäköisyys: Kohtalainen

    U.S., EU, U.K., and other regulators may change rules affecting ownership, transfer, or market functioning.

    Kohdistuu: Ethereum treasury strategy

  3. Uncertain U.S. federal income tax treatment of digital assetsVaikutus: KeskitasoTodennäköisyys: Matala

    The company notes that adverse tax consequences could arise from evolving IRS guidance or legal regimes.

    Kohdistuu: Digital-asset transactions and holdings

  4. Advertising and sponsorship demand cyclicalityVaikutus: Keskitaso

    Revenue depends on brands spending on gaming and creator marketing, which is cyclical and competitive.

    Kohdistuu: Media and marketing operations

Kirjanpito

Harkinnanvaraiset erät
Fair value accounting for cryptocurrency holdings

Changes in crypto prices are recognized in earnings, increasing volatility and affecting balance-sheet carrying values.

Vaikutus: Net income, retained earnings, and asset values

Comparability after ASU 2023-08 adoption

The company notes a cumulative-effect adjustment and no retrospective restatement, limiting period comparability.

Vaikutus: Trend analysis and historical comparability

Valuation of indirect crypto exposure

Ownership through funds or derivatives may require judgment on classification and fair value measurement.

Vaikutus: Balance sheet and earnings volatility

Digital-asset tax accounting

Unclear federal tax treatment could affect effective tax rate and cash taxes.

Vaikutus: Tax expense and cash flow

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 24.9.2026

GameSquare Holdings, Inc. (GAME) liikevaihto, tulos ja tunnusluvut 2025 – Clarifo