Stillfront Group

Stillfront Group is a Sweden-based video game company that develops, publishes, and operates a portfolio of digital games for mobile, PC, and browser platforms. Its business is organized around a group of game studios and publishing operations serving players across multiple regions.

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— Stillfront Group
%
Game publishing and live operations45% Publishing, operating, and monetizing a portfolio of digital games.
Game development studios30% Internal and acquired studios that create and update game titles.
User acquisition and marketing15% Player acquisition spend and related performance marketing activities.
In-game content and services10% Ongoing content, events, and support that extend game lifecycles.

Stillfront sells primarily to players/users who access its games directly through digital platforms...

  • Players/usersprimary

    Consumers who play Stillfront titles and generate in-game spending or ad views.

  • Mobile free-to-play gamersprimary

    Mobile players monetized through in-app purchases and live events.

  • PC and browser playerssecondary

    Users of legacy and community-driven titles with recurring engagement.

  • Platform and distribution partnerssecondary

    App stores and digital channels that distribute games and process payments.

Stillfront operates as a global gaming group with a wide geographic spread, and its reporting highlights three business...

  • Operations and studios are organized across Europe, North America, and MENA & APAC
  • Player demand is global and accessed through digital distribution channels
  • Regional regulation can affect data use, advertising, and monetization
  • Marketing efficiency varies by market and influences user acquisition
  • Geographic spread helps diversify exposure to single-market shocks

Stillfront’s strategy centers on operating a portfolio of games through shared capabilities and a common operating...

01
Leverage the Stillops platformmedium-term

Shared tools and processes can improve operating consistency across studios.

02
Diversify the game portfoliomedium-term

A broader portfolio reduces dependence on any single title or market.

03
Strengthen live operationsshort-term

Ongoing content and engagement help extend game lifecycles and retention.

04
Selective acquisitions and portfolio changesmedium-term

Transactions can add studios, IP, or market access when executed well.

Stillfront faces the typical risks of a global games publisher: player engagement can shift quickly, platform and...

high

Dependence on key employees and specialist competence

Game development and live operations rely on experienced personnel and studio know-how.

Scope
Group-wide studios and management
Materiality
high
high

Acquisition and divestment execution risk

Growth strategy can be affected if transactions are poorly timed or integrated.

Scope
Portfolio and studio acquisitions
Materiality
high
high

Distribution channel and platform dependence

App stores and digital platforms control access, fees, and policy compliance.

Scope
Mobile and digital distribution
Materiality
high
medium

Open-source software and intellectual property risk

Improper licensing or unsafe code can trigger legal claims or game distribution issues.

Scope
Game code and publishing stack
Materiality
medium
medium

Macroeconomic and geopolitical conditions

Consumer spending, ad markets, and regional operations can weaken in adverse conditions.

Scope
Global player base and studios
Materiality
medium
Goodwill impairment
Can cause large non-cash charges if expected cash flows weaken
Amortization of acquired intangibles
Affects operating profit and comparability after acquisitions
Foreign currency translation
Creates translation reserve movements and period-to-period volatility
IFRS 16
IFRS 16 lease accounting
Changes balance sheet leverage and depreciation/interest presentation

: 11/08/2026