Qiiwi Games

Qiiwi Games is a Swedish mobile game developer and publisher focused on free-to-play games for smartphones and tablets. Its business centers on live mobile titles that generate revenue through in-app purchases and advertising, distributed through app stores and other digital platforms.

— Qiiwi Games
%
Mobile games100% Casual and mid-core mobile titles distributed on app stores and social platforms.
In-app purchases70% Virtual goods and gameplay purchases made by players inside the games.
Advertising30% Ad impressions and other in-game advertising placements monetized from player traffic.

Qiiwi Games sells directly to consumers who play its mobile games, with revenue generated when players buy virtual...

  • Free-to-play mobile playersprimary

    Consumers who download and play the games, generating revenue through ads and optional purchases.

  • Paying in-app usersprimary

    Players who buy virtual items, boosters, or progression-related content inside the games.

  • Ad-supported playersprimary

    Users who do not pay directly but create monetizable ad impressions through gameplay.

  • Platform users on app stores and social channelssecondary

    Players acquired and monetized through App Store, Google Play, Facebook, and Amazon distribution.

Qiiwi Games is headquartered in Sweden and reports in SEK, while its international subsidiary uses EUR for local...

  • Sweden is the reporting and corporate base
  • EUR-based subsidiary supports international operations
  • Revenue is generated through global digital app platforms
  • App Store and Google Play are key distribution channels
  • Geography matters mainly through user acquisition and platform access

The company’s strategy is centered on developing, launching, and operating mobile games that can be monetized over time...

01
Develop and launch monetizable mobile titlesshort-term

Revenue depends on a small number of games that can attract and retain players.

02
Optimize live monetizationmedium-term

In-app purchases and ads are the core revenue engines for each title.

03
Convert development spend into long-lived assetsmedium-term

Capitalizing development during soft launch can support future earnings if the game succeeds.

Qiiwi Games is exposed to hit-driven concentration risk because a limited number of titles account for most revenue...

high

Revenue concentration in a small number of games

The company states that most revenue comes from a few titles, so performance of those games drives results.

Scope
Backpacker Go!, Wordington, Extreme Makeover, Midsomer Murders
Materiality
high
high

Platform dependency

All sales flow through third-party mobile platforms, creating dependence on their rules, fees, and visibility algorithms.

Scope
App Store, Google Play, Facebook, Amazon
Materiality
high
medium

User monetization volatility

In-app purchase and ad revenue depend on player engagement, conversion, and ad market conditions.

Materiality
high
medium

Capitalized development impairment

Activated development costs only create value if a game reaches global launch and sustains demand.

Materiality
medium
Gross vs net revenue presentation
Revenue and gross margin presentation
Capitalized development costs
Intangible assets and future amortization
Amortization of game development
Operating profit and asset carrying values
Foreign currency translation
Reported revenue, assets, and equity

: 11/08/2026