Revenue concentration in a small number of games
The company states that most revenue comes from a few titles, so performance of those games drives results.
- Scope
- Backpacker Go!, Wordington, Extreme Makeover, Midsomer Murders
- Materiality
- high
Qiiwi Games is a Swedish mobile game developer and publisher focused on free-to-play games for smartphones and tablets. Its business centers on live mobile titles that generate revenue through in-app purchases and advertising, distributed through app stores and other digital platforms.
| % | |
|---|---|
| Mobile games | 100% Casual and mid-core mobile titles distributed on app stores and social platforms. |
| In-app purchases | 70% Virtual goods and gameplay purchases made by players inside the games. |
| Advertising | 30% Ad impressions and other in-game advertising placements monetized from player traffic. |
Qiiwi Games sells directly to consumers who play its mobile games, with revenue generated when players buy virtual...
Consumers who download and play the games, generating revenue through ads and optional purchases.
Players who buy virtual items, boosters, or progression-related content inside the games.
Users who do not pay directly but create monetizable ad impressions through gameplay.
Players acquired and monetized through App Store, Google Play, Facebook, and Amazon distribution.
Qiiwi Games is headquartered in Sweden and reports in SEK, while its international subsidiary uses EUR for local...
The company’s strategy is centered on developing, launching, and operating mobile games that can be monetized over time...
Revenue depends on a small number of games that can attract and retain players.
In-app purchases and ads are the core revenue engines for each title.
Capitalizing development during soft launch can support future earnings if the game succeeds.
Qiiwi Games is exposed to hit-driven concentration risk because a limited number of titles account for most revenue...
The company states that most revenue comes from a few titles, so performance of those games drives results.
All sales flow through third-party mobile platforms, creating dependence on their rules, fees, and visibility algorithms.
In-app purchase and ad revenue depend on player engagement, conversion, and ad market conditions.
Activated development costs only create value if a game reaches global launch and sustains demand.
: 11/08/2026