M.O.B.A. Network

M.O.B.A. Network operates a portfolio of gaming community websites, data-and-stats platforms, creator media, and in-game applications centered on popular AAA titles. The company is headquartered in Stockholm and organizes its business through subsidiaries and owned brands such as MobaFire, Overframe, League of Graphs, ResetEra, MMORPG, and Porofessor.

— M.O.B.A. Network
%
Community websites45% Web brands and forums that attract gamers around specific titles and communities.
In-game apps25% Companion applications that provide live tools, overlays, and player guidance.
Video and creator network15% YouTube-based creator distribution and monetized video inventory.
Subscriptions and premium access10% Paid features and logged-in user offerings across the ecosystem.
Other digital services5% Additional gaming tools, content, and niche products across the portfolio.

M.O.B.A. Network serves gamers ranging from casual players to highly engaged and competitive users who want stats,...

  • Gamers and community usersprimary

    Players who visit websites and forums for game data, discussion, and improvement tools.

  • Advertisersprimary

    Brands and media buyers purchasing digital inventory across websites, apps, and video.

  • Premium subscriberssecondary

    Users paying for enhanced functionality, ad-light experiences, or app features.

  • Content creatorssecondary

    Video creators in the Union for Gamers network who distribute gaming content.

  • Gaming partnerssecondary

    Partners that support distribution, monetization, and product integration across titles.

M.O.B.A. Network is headquartered in Stockholm, Sweden, and reports a global user base across its gaming brands and...

  • Headquartered in Stockholm, Sweden
  • User base spans North America, Europe, and other global markets
  • Porofessor has particularly large usage in North America and Europe
  • Foreign subsidiaries operate with USD and EUR functional currencies
  • Global traffic supports monetization across multiple gaming titles

The company is building a more app-driven and subscription-oriented ecosystem around logged-in users and first-party...

01
Expand the app ecosystemshort-term

Apps create direct user relationships and recurring engagement.

02
Grow subscription monetizationmedium-term

Paid features diversify revenue beyond advertising cycles.

03
Broaden product and game coveragemedium-term

More titles and products reduce dependence on any single game.

04
Strengthen balance sheet and refinancingshort-term

Financial flexibility supports product investment and resilience.

The business depends on sustained gamer engagement, so changes in game popularity, esports trends, or platform...

high

Declining interest in core games

Traffic and monetization depend on the popularity of specific titles.

Scope
Web brands, apps, and creator network tied to AAA games
Materiality
high
high

Advertising market cyclicality

A large share of revenue comes from digital advertising, which is cyclical.

Scope
Website inventory, video ads, and identity-based ad solutions
Materiality
high
high

Financing and covenant pressure

Debt arrangements can limit flexibility if covenants are not met.

Scope
Liquidity, refinancing, and capital allocation
Materiality
high
medium

Competition for users and advertisers

Well-funded rivals can invest in content, tools, and distribution.

Scope
Community sites, companion apps, and creator network
Materiality
medium
medium

Cybersecurity and platform integrity

Digital products can be disrupted by breaches, manipulation, or outages.

Scope
Apps, logged-in accounts, and user data
Materiality
medium
Advertising revenue recognition
Quarterly revenue can move with user activity and ad demand
Capitalized development costs
Reported assets and amortization depend on project capitalization
Goodwill and trademark impairment
Impairments could materially reduce earnings and equity
Foreign currency translation
Exchange-rate changes affect OCI and reported balances

: 11/08/2026