LTRYWNasdaqServices-Prepackaged SoftwareUS GAAP · USD

Sports Entertainment Gaming Global Corp

Sports Entertainment Gaming Global Corp is a U.S.-based digital gaming and sports media company built around lottery access, data services, and curated sports and entertainment content. Its business combines a consumer-facing lottery platform, business-to-business data products, and branded content distributed through apps, websites, subscriptions, and advertising-supported channels.

Revenue0.6m USD
−41.6 %y/y
Operating profit (EBIT)-17.9m USD
+2.2 %y/y
EBIT margin-3,193.0%
−1,287.3 ppy/y
Net income-20.3m USD
+28.1 %y/y

Fiscal year 2025 · change from previous year

Development 2020–2025

-60-40-20020m USD2020: 7.5 m USD2020: EBIT -3.7 m USD20202021: 16 m USD2021: EBIT 10 m USD20212022: 6.8 m USD2022: EBIT -56 m USD20222023: 7.0 m USD2023: EBIT -25 m USD20232024: 0.96 m USD2024: EBIT -18 m USD20242025: 0.56 m USD2025: EBIT -18 m USD20250.56-18
RevenueOperating profit (EBIT)

Business

Share of revenue
B2C Lottery Platform45 %

Remote purchase access to legally sanctioned lottery games through the Lottery.com app and websites.

Data Services30 %

Delivery of lottery results, sports scores, statistics, and anonymized transaction data to subscribers and partners.

Sports and Entertainment Content15 %

Curated content distributed through subscriptions and paid advertising.

Brand Licensing10 %

Licensing of tradenames and related intellectual property for partner marketing use.

Customers

The company serves consumers who use its app and websites to buy lottery games where remote sales are permitted. It also sells data and API access to commercial digital subscribers and partners that need lottery, sports, and transaction data, while content offerings target audiences that consume sports and entertainment media. Brand-license customers use the company’s intellectual property for marketing and promotional purposes.

B2C lottery users

Individuals using the Lottery.com app and websites to remotely purchase lottery games where legal.

Commercial data subscribers

Digital customers that buy lottery results, sports data, and anonymized transaction data under multi-year contracts.

B2B API partners

Commercial partners that integrate lottery access into their own user offerings through the company’s API.

Content consumers and advertisers

Users and advertisers supporting curated sports and entertainment content through subscriptions and ad placements.

Brand licensing customers

Partners paying upfront fees to use the company’s tradename and related intellectual property.

Strategy

The company’s strategy centers on rebuilding and expanding its core lottery and gaming platform while monetizing adjacent data, API, and content assets. It also seeks to extend the Sports.com brand globally and use licensing, subscriptions, and advertising to diversify revenue beyond direct lottery transactions. Execution depends on user acquisition, partner distribution, and maintaining regulatory access in each market.

Restore and scale core lottery operationsShort term

The platform is the company’s main consumer-facing product and anchors brand relevance.

Expand B2B data and API monetizationMedium term

Data products and partner integrations can diversify revenue and reduce reliance on consumer lottery traffic.

Build Sports.com content and brand valueMedium term

Content, subscriptions, and advertising can create a broader media franchise around the brand.

Geography

The company operates in the United States and in international jurisdictions where remote lottery sales are legally permitted. Its platform, data services, and content can be delivered digitally across borders, but local gaming, privacy, and consumer rules shape where each product can be offered. Geography matters because lottery distribution is jurisdiction-specific, while data and content products can scale more broadly through online channels.

Risks

The business is exposed to gaming regulation, consumer protection rules, and jurisdiction-by-jurisdiction restrictions on online lottery sales. It also faces digital-platform risks such as cybersecurity, search visibility, user acquisition, and brand reputation, which are especially important because its products are delivered online and depend on trust. Broader risks include competition for discretionary spending, economic weakness, and the challenge of scaling new gaming and media offerings profitably.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Regulatory restrictions on online lottery and gaming1Cybersecurity and information-system disruption2User acquisition and search visibility3Competition for discretionary spending4Brand and reputation damage5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Regulatory restrictions on online lottery and gamingImpact: HighLikelihood: Medium

    The platform can only operate where remote lottery sales are legally sanctioned and compliant with local rules.

    Exposure: B2C Platform and B2B API

  2. Cybersecurity and information-system disruptionImpact: HighLikelihood: Medium

    The business stores user and transaction data and depends on uninterrupted digital delivery.

    ExposurePlatformData servicesCustomer information
  3. User acquisition and search visibilityImpact: MediumLikelihood: High

    Growth depends on attracting users to the app and websites in a crowded online environment.

    Exposure: Consumer lottery platform and content products

  4. Competition for discretionary spendingImpact: MediumLikelihood: High

    Lottery and entertainment products compete with many other forms of digital leisure.

    Exposure: Consumer platform and content

  5. Brand and reputation damageImpact: MediumLikelihood: Medium

    Negative media coverage or stakeholder concerns about lottery and online gaming can reduce trust.

    Exposure: All consumer-facing products

Accounting

Judgemental items
Revenue recognition timing

Lottery sales are recognized when the digital game is delivered, while data and licensing arrangements may be recognized differently depending on performance obligations.

Impact: Affects quarterly revenue timing and comparability across product lines

Deferred revenue

Upfront customer payments are recorded as deferred revenue until services are delivered.

Impact: Can shift reported revenue between periods

Goodwill and intangible asset impairment

The company has recorded impairment charges on reporting units and acquired intangibles.

Impact: Can materially reduce earnings and asset carrying values

Fair value of stock options and warrants

Valuation depends on assumptions about volatility, life, forfeitures, and discount rates.

Impact: Affects non-cash compensation and equity-related expense

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Sports Entertainment Gaming Global Corp (Nasdaq) – Services-Prepackaged Software | Financial Analysis – Clarifo