GoPro, Inc.

GoPro, Inc. designs and sells action cameras, mounts and accessories, and related subscription and software services that help consumers capture and share immersive video. The company sells globally through retail partners, distributors, and its direct-to-consumer GoPro.com channel, with revenue increasingly tied to its hardware ecosystem and recurring services.

−11,7 %

33,6 %

−14,3 %

−18,7 %

0.91

0.63

— GoPro, Inc.
%
Cameras55% Action cameras and related hardware sold for immersive capture beyond the phone.
Mounts and Accessories20% Wearable and mountable accessories that expand camera use cases and attach rates.
Subscription and Services15% Premium, Premium+, and Quik offerings that add recurring revenue and cloud/app features.
Direct-to-Consumer10% GoPro.com sales channel for hardware, subscriptions, and services sold directly to consumers.

GoPro sells primarily to consumers who want durable, wearable cameras for sports, travel, outdoor, and creator use...

  • Direct-to-consumer buyersprimary

    Consumers purchasing cameras, accessories, and subscriptions on GoPro.com for convenience and bundled services.

  • Retail channel partnersprimary

    Large national and regional retailers that buy hardware for resale because GoPro drives traffic and category demand.

  • Independent specialty retailerssecondary

    Specialty stores focused on sports and activity capture that buy higher-end products for enthusiast customers.

  • Distributorssecondary

    Domestic and international distributors that resell GoPro hardware into local retail markets.

GoPro sells products in over 100 countries, with revenue split across the Americas, EMEA, and APAC...

  • Americas were 61.0% of latest quarter revenue
  • EMEA was 29.8% of latest quarter revenue
  • APAC was 9.2% of latest quarter revenue
  • Products are sold in over 100 countries through retail and distributors
  • GoPro.com supports worldwide direct-to-consumer sales

GoPro is focused on extending its camera ecosystem beyond hardware by pairing new products with software,...

01
New camera and accessory launchesshort-term

Fresh hardware drives upgrades, attracts new users, and supports attach rates for accessories.

02
Subscription and software expansionmedium-term

Recurring services can reduce reliance on hardware cycles and improve customer lifetime value.

03
GP3 AI-driven platform developmentmedium-term

A new SoC could enable differentiated products and new camera categories over time.

GoPro faces intense competition from camera makers and diversified electronics companies with greater scale, broader...

high

Intense competitive pressure

Competitors have larger resources, broader portfolios, and faster product cycles that can erode share and pricing.

Scope
Camera hardware and accessories
Materiality
high
high

Brand and reputation risk

GoPro depends on its brand to drive demand, and defects, poor support, or negative publicity can quickly hurt sales.

Scope
Consumer hardware and subscriptions
Materiality
high
high

Supply chain and tariff pressure

Hardware relies on contract manufacturing and global logistics, which can raise costs and disrupt availability.

Scope
Manufacturing and distribution
Materiality
high
medium

Product safety and liability claims

Users engage in active sports and outdoor activities, creating injury and litigation exposure.

Scope
Consumer use cases
Materiality
medium
Revenue recognition
Affects revenue timing and mix between product and recurring revenue
Returns and sales incentives
Can create quarter-to-quarter volatility in net sales
Inventory excess and obsolescence
Directly affects gross margin and operating results
Goodwill impairment
Could create non-cash charges if fair value falls below carrying value

: 28/04/2026