PLAYNasdaqRetail-Eating PlacesUS GAAP · USD

Dave & Buster's Entertainment, Inc.

Dave & Buster's Entertainment owns and operates large-format entertainment venues that combine arcade-style games, sports viewing, food, and alcoholic and non-alcoholic beverages under the Dave & Buster's and Main Event brands. The company sells an out-of-home social experience aimed at adults, families, and groups who want to eat, drink, play, and watch sports in one location.

Revenue2,103m USD
−1.4 %y/y
Operating profit (EBIT)86.1m USD
−60.9 %y/y
EBIT margin4.1%
−6.2 ppy/y
Net income-48.7m USD
−183.5 %y/y
Free cash flow-101m USD
+53.8 %y/y

Fiscal year 2026 · change from previous year

Development 2021–2026

-50005001,0001,5002,0002,500m USD2021: 437 m USD2021: EBIT -253 m USD20212022: 1,304 m USD2022: EBIT 187 m USD20222023: 1,964 m USD2023: EBIT 263 m USD20232024: 2,205 m USD2024: EBIT 307 m USD20242025: 2,133 m USD2025: EBIT 220 m USD20252026: 2,103 m USD2026: EBIT 86 m USD20262,10386
RevenueOperating profit (EBIT)

Business

Share of revenue
Dave & Buster's venues65 %

Large-format adult-and-family entertainment venues combining games, dining, drinks, and sports viewing.

Main Event venues30 %

Family entertainment centers with bowling, laser tag, arcade games, VR, food, and beverages.

Entertainment attractions5 %

Game play, redemption tickets, bowling, laser tag, and other paid attractions inside the venues.

Products

Reported · share of revenue
61.7%25.5%11.6%FY2026100 %
  • Game Play Credit Usage61.7 %
  • Food and Nonalcoholic Beverages25.5 %
  • Alcoholic Beverage11.6 %
  • Other Entertainment1.3 %

Source: 10-K FY2026, revenue the company reports per product line (SEC XBRL). Shares are of the lines shown and add up to 100 %.

Customers

The core customer base is young adults, families, teenagers, and groups seeking a social entertainment outing rather than a traditional restaurant visit. Dave & Buster's skews toward adults and young adults, while Main Event is positioned more heavily toward families with children. Customers buy the combined experience because it bundles food, drinks, games, and sports viewing in one destination.

Young adults

They visit Dave & Buster's for games, drinks, sports viewing, and group socializing.

Families with children

They buy Main Event experiences for bowling, arcade play, and family outings.

Teenagers and birthday groups

They use the venues for celebrations, game play, and packaged entertainment visits.

Sports viewers

They come for large-screen viewing, food, and beverage sales tied to live sports.

Strategy

Management is focused on refreshing the entertainment mix, improving food and beverage offerings, and using marketing and loyalty programs to drive repeat visits. The company is also trying to optimize its footprint through new venues, relocations, and refreshed locations while using technology to improve the guest experience and operating efficiency.

Drive comparable store salesShort term

Same-store traffic and spend are central to profitability in a fixed-cost venue model.

Optimize the store footprintMedium term

New openings, relocations, and refreshes support growth and protect returns on large venues.

Improve the guest experience with technologyMedium term

Digital and operational upgrades can differentiate the concept and improve throughput.

Geography

The business is concentrated in North America, with 232 venues across the United States, Puerto Rico, and Canada. Dave & Buster's operates in 43 states plus Puerto Rico and Canada, while Main Event operates in 22 U.S. states. Geography matters because the model depends on dense local trade areas, site selection, and regional consumer traffic rather than national shipping or export channels.

Risks

The business is exposed to discretionary spending cycles because customers can easily substitute other entertainment, dining, or at-home options. Execution risk is meaningful because the model depends on successful site selection, new game content, marketing, and smooth operations across large venues with high fixed costs.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Failure to execute growth and operating strategy1Information technology system failures2Cybersecurity and privacy incidents3Competitive pressure and substitution4Food safety or adverse publicity5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Failure to execute growth and operating strategyImpact: HighLikelihood: Medium

    Revenue and profitability depend on comparable sales growth, new venues, and effective marketing.

    Exposure: Existing stores and new store rollout

  2. Information technology system failuresImpact: HighLikelihood: Medium

    Stores rely on POS, kiosks, amusement systems, and third-party processing to operate.

    Exposure: Store operations and payment processing

  3. Cybersecurity and privacy incidentsImpact: HighLikelihood: Medium

    Customer and employee data are stored in internal and third-party systems.

    Exposure: Customer data and operational continuity

  4. Competitive pressure and substitutionImpact: MediumLikelihood: Medium

    Customers can spend on restaurants, theaters, bowling, sports, or home entertainment instead.

    ExposureTrafficPricingPromotional intensity
  5. Food safety or adverse publicityImpact: MediumLikelihood: Medium

    A single store issue can affect the brand across the chain.

    Exposure: Brand reputation and guest trust

Accounting

Judgemental items
Entertainment revenue deferrals

Unused game-play credits and ticket redemption rights require deferred revenue estimates.

Impact: Affects revenue timing and quarter-to-quarter comparability

Goodwill and tradename impairment

Annual or trigger-based testing depends on assumptions about performance and market conditions.

Impact: Can create non-cash impairment charges

Lease accounting

Large venues are typically leased and create long-term fixed obligations.

Impact: Affects balance sheet liabilities and operating leverage

Commitments for food and software

Minimum food purchase and SaaS commitments affect future cash needs.

Impact: Influences liquidity planning and operating flexibility

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026