PDXNasdaq StockholmElectronic Gaming & MultimediaIFRS · SEK

Paradox Interactive

Paradox Interactive is a Swedish video game company that develops and publishes strategy and management games for PC and consoles. Its business combines in-house game development, publishing, and long-lived game franchises supported by downloadable content and ongoing player services.

Revenue2,201m SEK
−16.9 %y/y
Operating profit (EBIT)721m SEK
+0.0 %y/y
EBIT margin32.8%
+5.5 ppy/y
Net income171m SEK
−44.5 %y/y

Fiscal year 2025 · change from previous year

Development 2021–2025

01,0002,0003,000m SEK2021: 1,447 m SEK2021: EBIT 307 m SEK20212022: 1,973 m SEK2022: EBIT 307 m SEK20222023: 2,642 m SEK2023: EBIT 658 m SEK20232024: 2,648 m SEK2024: EBIT 721 m SEK20242025: 2,201 m SEK2025: EBIT 721 m SEK2025TTM 2026: 2,117 m SEKTTM 2026: EBIT 253 m SEKTTM2,117253
RevenueOperating profit (EBIT)TTM = last 12 months, not a full fiscal year

Business

Share of revenue
Game development55 %

In-house creation of original strategy and management titles and sequels.

Publishing20 %

Publishing of internally developed and externally developed games.

Downloadable content and expansions20 %

Post-launch content that extends the life of core game franchises.

Player services and other game-related revenue5 %

Ongoing services, add-ons, and related monetization around live titles.

Customers

Paradox sells primarily to PC and console gamers who prefer deep, replayable strategy titles with long product lifecycles. Its audience is global and highly engaged, with recurring purchases driven by new releases, expansions, and ongoing content for established franchises.

Core strategy-game players

Buy full games and expansions in franchises like Crusader Kings, Stellaris, and Hearts of Iron because they value depth and replayability.

Live-service franchise players

Purchase DLC, expansions, and content updates for long-lived titles to extend gameplay and stay engaged.

New franchise adopters

Try new releases such as Cities: Skylines II or Age of Wonders 4 for fresh strategy experiences.

Console and PC gamers

Buy Paradox titles on PC and consoles depending on the franchise and platform availability.

Strategy

Paradox’s strategy centers on extending its core franchises, launching new self-developed titles, and testing smaller experimental projects in adjacent genres. The goal is to grow the player base and revenue while preserving the long-lived game model that supports recurring content sales and franchise durability.

Grow long-lived core franchisesMedium term

Recurring content and sequels deepen monetization and extend game lifecycles.

Build new self-developed IPMedium term

New franchises reduce dependence on aging titles and create future revenue streams.

Experiment in adjacent genresShort term

Smaller external projects can uncover new growth opportunities with limited capital at risk.

Strengthen player relationships

Direct engagement helps improve retention, content relevance, and launch quality.

Geography

Paradox is headquartered in Sweden and operates through a publishing business plus six studios in six countries. Its player base is global, with the largest markets in North America, Western Europe, and Asia, which makes the company dependent on international digital distribution and cross-border consumer demand.

Risks

Paradox is exposed to execution risk in game development, where delays, cancellations, or weak launches can materially affect revenue from a title. It also depends on key employees, a limited number of sales partners, and foreign exchange movements, while the broader games market remains hit-driven and competitive.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Low revenues from game releases1Game project delays2Cancellation of unfinished projects3Dependency on key employees4Foreign currency risk5Dependency on a few sales partners6
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Low revenues from game releasesImpact: HighLikelihood: High

    The business depends on successful launches in a hit-driven market.

    Exposure: New game launches

  2. Game project delaysImpact: HighLikelihood: Medium

    Revenue from new titles is timing-sensitive and development schedules can slip.

    Exposure: New releases and sequels

  3. Cancellation of unfinished projectsImpact: HighLikelihood: Medium

    Development spend may not be recovered if a project is stopped.

    Exposure: Pipeline titles

  4. Dependency on key employeesImpact: MediumLikelihood: Medium

    Creative and technical talent is central to game design and production.

    Exposure: Studios and publishing teams

  5. Foreign currency riskImpact: MediumLikelihood: Medium

    Sales and costs span multiple currencies across global operations.

    Exposure: International revenue and expenses

  6. Dependency on a few sales partnersImpact: MediumLikelihood: Medium

    Digital distribution and platform relationships can influence reach and terms.

    Exposure: Platform and channel partners

Accounting

Judgemental items
Capitalized development costs

Game development spending is capitalized and later amortized, affecting profit timing.

Impact: Large development projects can shift expenses between periods

Game rights and intangible assets

Acquired or developed game IP must be tested for impairment if performance weakens.

Impact: Write-down risk on underperforming titles

Revenue recognition for games and DLC

Base game sales, expansions, and publishing agreements may recognize revenue differently.

Impact: Quarterly revenue can vary with release timing

Publishing minimum guarantees and revenue sharing

New publishing agreements can create upfront commitments and variable revenue splits.

Impact: Affects future revenue and liabilities

Foreign currency and financial instruments

Global operations create translation and transaction exposure.

Impact: Can move reported earnings and balance sheet values

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Paradox Interactive (PDX) Revenue, Earnings & Financials 2025 – Clarifo