GRVYNasdaqServices-Computer Processing & Data PreparationUS GAAP · USD

GRAVITY Co., Ltd.

GRAVITY Co., Ltd. develops and publishes online games, with Ragnarok Online as its core franchise. The company operates through a global network of subsidiaries in Korea, the United States, Taiwan, Thailand, Indonesia, Japan, Singapore, Hong Kong, and Malaysia, and also extends into related digital content and merchandise activities.

Net income67.3bn USD
−20.7 %y/y

Fiscal year 2025 · change from previous year

Development 2020–2025

01m USD202020212022202320242025
RevenueOperating profit (EBIT)

Business

Share of revenue
Online Game Publishing55 %

Operation, localization, and monetization of online games across multiple markets.

Game Development20 %

Creation of games for PC, mobile, console, and IPTV platforms.

Licensing and Royalties15 %

Licensing of game IP and related rights to subsidiaries and partners.

Digital Content and Merchandising10 %

Character goods, animation, and related cultural content businesses.

Customers

Gravity sells primarily to players who access its games through online and mobile channels, with revenue driven by in-game content and related services. It also monetizes through subsidiaries, regional publishing entities, and license counterparties that operate or distribute the company’s games in local markets. Related-party disclosures show a networked operating model where overseas affiliates support publishing, localization, and monetization by region.

Individual game players

End users who buy paid content, items, and access features in Gravity's online games.

Regional publishing subsidiaries

Affiliates that operate localized versions of Gravity games and generate royalty and service activity.

License and distribution partners

Third parties that pay for rights to distribute or commercialize Gravity IP in specific markets.

Merchandising and content customers

Buyers of character goods, animation-related content, and other branded digital products.

Strategy

Gravity's strategy is to extend the Ragnarok franchise through new platforms, new content types, and local operating subsidiaries. It uses a multi-region publishing structure to keep control of its IP while adapting game operations, licensing, and monetization to local markets. The company is also building adjacent cultural content and digital businesses to broaden the franchise beyond core online gameplay.

Franchise extensionMedium term

Ragnarok is the company's main asset, so extending it preserves relevance and monetization across generations of players.

Regional publishing networkShort term

Local subsidiaries help adapt content, manage operations, and capture revenue in multiple countries.

Adjacent content expansionMedium term

Merchandising, animation, and digital content broaden the monetization base beyond game play.

Geography

Gravity describes Ragnarok Online as commercially offered in 91 markets worldwide, spanning Korea, Japan, Taiwan, Thailand, Southeast Asia, the Americas, Europe, and the Middle East. The operating footprint is organized through subsidiaries in Asia and North America, which helps localize publishing, support regional monetization, and manage market-specific regulations and consumer preferences.

Risks

Gravity depends heavily on the longevity and popularity of the Ragnarok franchise, so user engagement or competitive pressure can quickly affect demand. Its geographically dispersed operations expose it to localization, regulatory, and foreign-exchange risks, while related-party and royalty-heavy structures increase sensitivity to transfer pricing and intercompany accounting. The broader online gaming market also faces hit-driven product cycles, platform dependence, and changing consumer preferences.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Franchise concentration1Foreign exchange volatility2Global regulatory and localization risk3Intercompany and transfer-pricing scrutiny4
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Franchise concentrationImpact: HighLikelihood: High

    A large share of the business is tied to Ragnarok, so performance depends on the longevity of one IP.

    Exposure: Core game franchise

  2. Foreign exchange volatilityImpact: MediumLikelihood: High

    Revenue, royalties, and costs span multiple currencies across Asia and the Americas.

    Exposure: Cross-border publishing and royalties

  3. Global regulatory and localization riskImpact: MediumLikelihood: Medium

    Operating in many jurisdictions requires compliance with different content, tax, and consumer rules.

    Exposure: 91 markets and multiple subsidiaries

  4. Intercompany and transfer-pricing scrutinyImpact: MediumLikelihood: Medium

    The group relies on royalties and related-party transactions across subsidiaries.

    Exposure: Royalty-based group structure

Accounting

Judgemental items
Contract liabilities

Revenue is recognized after collections as content or licenses are delivered, affecting timing and quarter comparability.

Impact: Paid content and license revenue

Related-party royalties

A large share of activity flows through subsidiaries and affiliates, requiring careful elimination and transfer-pricing treatment.

Impact: Consolidated revenue and expenses

Fair value measurement

Financial assets are classified across amortized cost, FVOCI, and FVTPL, affecting finance income and OCI.

Impact: Other comprehensive income and profit or loss

Expected credit losses

Loss allowances are required for amortized cost assets and FVOCI debt securities, affecting asset values.

Impact: Financial asset carrying values

Publicly listed companies with a comparable business focus.

Last updated: 28/09/2026

GRAVITY Co., Ltd. (Nasdaq) – Services-Computer Processing & Data Prep | Financial Analysis – Clarifo