MAXENT-BNasdaq StockholmElectronic Gaming & MultimediaIFRS · SEK

Maximum Entertainment

Maximum Entertainment is a Stockholm-based video game group that develops, publishes, and distributes indie to AA games through original and licensed content. The company operates across the full game value chain, including internal development studios, publishing, transmedia, sales, and global operations, with a catalog of more than 300 titles.

Revenue62.1m SEK
+5,315.2 %y/y
Net income-405m SEK
+6.4 %y/y

Fiscal year 2025 · change from previous year

Development 2020–2025

-25002505007501,0001,250m SEK2020: 9.0 m SEK2020: EBIT 4.9 m SEK20202021: 463 m SEK2021: EBIT 21 m SEK20212022: 1,138 m SEK2022: EBIT -62 m SEK20222023: 0.10 m SEK2023: EBIT 0.00 m SEK20232024: 1.1 m SEK2024: EBIT -0.02 m SEK20242025: 62 m SEK202562
RevenueOperating profit (EBIT)

Business

Share of revenue
Owned IP games35 %

Games developed or acquired by the group and monetized through sales and catalog life.

Publishing40 %

Third-party and internally supported game publishing for PC and console releases.

Subpublishing15 %

Distribution and publishing support for titles in external markets and channels.

Licensed partnerships10 %

Games built around licensed IP and creator/franchise collaborations.

Customers

Maximum Entertainment sells to gamers through digital and physical game channels, with demand driven by players who buy indie and AA titles across PC and console. It also works with external creators, licensors, and publishing partners that need development, publishing, or distribution capabilities. The business depends on titles that can generate enough player demand to recover development and marketing investment.

End consumers

Gamers who buy the company's PC and console titles, including catalog games and new releases.

Publishing partners

External studios and rights holders that use Maximum Entertainment for publishing and market access.

Licensors and IP owners

Franchise owners that license intellectual property for game development and distribution.

Distribution channels

Retail and digital channel partners that carry the company's games to end users.

Strategy

The company’s stated priorities are to strengthen financial discipline, support core IP, and maximize the value of its global distribution network. It is also focused on a leaner operating structure, portfolio diversification across owned IP and publishing, and rebuilding a sustainable foundation for long-term growth.

Cost discipline and lean operationsShort term

A smaller, more disciplined structure can reduce overhead and improve execution in a hit-driven business.

Portfolio diversificationMedium term

Mixing owned IP, publishing, and subpublishing helps offset the volatility of individual game launches.

Global distribution monetizationMedium term

A broad distribution network can extend the commercial life of titles and improve reach across markets.

Governance and financial stabilityShort term

Stronger controls and capital structure support are important for continuity in a content business with upfront development risk.

Geography

Maximum Entertainment is headquartered in Stockholm and operates internationally through development, publishing, and distribution activities. The reports reference locations in Sweden, Hungary, France, the UK, Ireland, Brazil, the US, and Romania, showing a multi-country operating footprint. Geography matters because the company relies on global gaming channels, cross-border IP protection, and physical sales that can be affected by taxes, tariffs, and local regulation.

Risks

Maximum Entertainment faces the typical hit-driven risk of game publishing, where individual titles may fail to generate enough demand to recover investment. The company also carries elevated legal, financing, and operational risk from IP protection, cross-border regulation, IT dependence, and ongoing creditor or restructuring matters.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Financing and covenant pressure1Commercial failure of new games2IT infrastructure disruption3Intellectual property protection4Regulatory and tax changes across markets5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Financing and covenant pressureImpact: CriticalLikelihood: High

    The company depends on external funding and lender support to sustain operations and investment.

    Exposure: Capital structure and liquidity management

  2. Commercial failure of new gamesImpact: HighLikelihood: High

    Development costs are incurred before demand is known, so weak launches can create losses.

    ExposureOwned IPPublishingSubpublishing titles
  3. IT infrastructure disruptionImpact: HighLikelihood: Medium

    Development, publishing, and distribution depend on functioning internal and partner systems.

    Exposure: Game development tools and global distribution channels

  4. Intellectual property protectionImpact: HighLikelihood: Medium

    The business relies on copyrights and licensed rights to monetize its catalog and partnerships.

    Exposure: Owned IP portfolio and acquired titles

  5. Regulatory and tax changes across marketsImpact: MediumLikelihood: Low

    Operations in multiple jurisdictions create exposure to local laws, fees, and compliance requirements.

    ExposureSwedenEuropeThe USBrazilOther operating countries

Accounting

Judgemental items
Goodwill impairment

The company must assess whether acquired businesses and titles still support carrying values.

Impact: Can create large non-cash charges if forecasts weaken

Capitalized game development costs

Development spend is capitalized and later tested against expected future earnings.

Impact: Affects asset values and amortization expense

Contingent considerations

Acquisition-related earnouts require estimates of future payments and fair value.

Impact: Can move liabilities and earnings as assumptions change

Going concern and liquidity judgments

Financial statements depend on assumptions about continued funding and debt support.

Impact: Influences asset valuation and disclosure severity

Revenue recognition by release and channel

Game sales can be recognized differently depending on delivery channel and contract terms.

Impact: Can affect quarter-to-quarter comparability

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026