LNWOOTCServices-Computer Integrated Systems DesignUS GAAP · USD

Light & Wonder, Inc.

Light & Wonder, Inc. is a cross-platform gaming company built around three businesses: land-based gaming equipment and systems, social casino games, and digital iGaming content and platforms. It supplies licensed gaming operators, charitable gaming entities, and retail players with game content, machines, player account systems, and online gaming services, with headquarters in Las Vegas and a primary listing on the ASX.

Revenue3,314m USD
+4.0 %y/y
Operating profit (EBIT)683m USD
+2.2 %y/y
EBIT margin20.6%
−0.3 ppy/y
Net income276m USD
−17.9 %y/y

Fiscal year 2025 · change from previous year

Development 2020–2025

01,0002,0003,0004,000m USD2020: 2,724 m USD2020: EBIT 22 m USD20202021: 2,153 m USD2021: EBIT 110 m USD20212022: 2,512 m USD2022: EBIT 273 m USD20222023: 2,902 m USD2023: EBIT 518 m USD20232024: 3,188 m USD2024: EBIT 668 m USD20242025: 3,314 m USD2025: EBIT 683 m USD20253,314683
RevenueOperating profit (EBIT)

Business

Share of revenue
Gaming65 %

Land-based gaming content, machines, table products, CMS solutions, and charitable gaming offerings.

SciPlay20 %

Social casino and casual mobile games monetized through in-app purchases and player engagement.

iGaming15 %

Digital casino content, aggregation/distribution platforms, and player account management systems.

Products

Reported · share of revenue
69.3%30.7%FY2025100 %
  • Services69.3 %
  • Products30.7 %

Source: 10-K FY2025, revenue the company reports per product line (SEC XBRL). Shares are of the lines shown and add up to 100 %.

Customers

The core customers are licensed gaming entities such as commercial casinos, Native American casinos, wide-area gaming operators, arcade and bingo operators, charitable gaming organizations, and government-affiliated operators. On the digital side, SciPlay sells to retail consumers through app stores and online channels, while iGaming serves operators that need content, platforms, and account management tools to run regulated online gaming. Customer demand is driven by game performance, content freshness, reliability, regulatory approval, and financing or commercial terms.

Commercial casinos

Buy slot content, gaming machines, table products, and casino systems to refresh floors and improve player engagement.

Native American casinos

Purchase gaming content and equipment for regulated casino floors and recurring replacement cycles.

Online gaming operators

License iGaming content, distribution platforms, and player account systems to run regulated digital casino offerings.

Retail mobile players

Use SciPlay social casino and casual games, generating revenue through in-app purchases and engagement.

Charitable gaming organizations

Lease or use electronic pull-tab units and related services to support fundraising and gaming operations.

Strategy

The company is focused on growing share in content and digital markets while streamlining the organization and maintaining a healthy balance sheet. Management is also reallocating capital toward higher-return opportunities, expanding in North America and international markets, and scaling original U.S. land-based content. The discontinuation of Live Casino operations shows a willingness to prune lower-priority initiatives and concentrate on core platforms.

Grow share in content and digital marketsMedium term

Content quality and platform breadth drive operator adoption and recurring engagement.

Streamline the organizationShort term

A leaner structure supports margins, faster decision-making, and better capital allocation.

Expand in North America and emerging marketsMedium term

Geographic expansion broadens the customer base and reduces dependence on mature markets.

Geography

Light & Wonder is headquartered in Las Vegas but generates revenue across North America, Europe, Australia, and other international markets. The company disclosed foreign-currency revenue exposure in British pounds, euros, and Australian dollars, underscoring meaningful non-U.S. business activity and FX sensitivity. Management also highlighted growth opportunities in North America, international markets, and emerging markets such as Brazil.

Risks

The business is exposed to regulatory scrutiny, gaming-license dependence, and rapid competitive cycles in both land-based and digital gaming. It also faces foreign-exchange volatility, customer credit risk in Latin America, cybersecurity and IP protection issues, and execution risk from acquisitions and portfolio changes such as the Grover deal and Live Casino exit. Because gaming demand is cyclical and content-led, weak product launches or slower replacement cycles can quickly pressure revenue and margins.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Foreign currency volatility1Latin America credit risk2Gaming regulation and license dependence3Cybersecurity and systems integrity4Competitive content cycles5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Foreign currency volatilityImpact: HighLikelihood: High

    A meaningful portion of revenue and expenses is denominated in GBP, EUR, and AUD.

    Exposure: International operations

  2. Latin America credit riskImpact: HighLikelihood: High

    Management disclosed revenue reduction, lower collections, and credit-loss charges in the region.

    Exposure: Latin America customers

  3. Gaming regulation and license dependenceImpact: HighLikelihood: Medium

    Operations require approvals and compliance across jurisdictions, and rule changes can restrict products or markets.

    ExposureGamingIGamingCharitable gaming
  4. Cybersecurity and systems integrityImpact: HighLikelihood: Medium

    Digital and connected gaming products depend on secure systems and uninterrupted service.

    ExposureIGamingSciPlayCMS platforms
  5. Competitive content cyclesImpact: MediumLikelihood: Low

    Games have limited popularity windows and competitors can imitate hit titles quickly.

    Exposure: Gaming and SciPlay

Accounting

Judgemental items
Revenue recognition

The company has product sales, leased equipment, services, and participation revenue with different recognition patterns.

Impact: Timing and mix can shift quarterly revenue and margins.

Goodwill and intangible impairment

Large acquired assets are tested annually and can generate material non-cash charges if forecasts weaken.

Impact: Could materially reduce earnings in a weak market.

Credit losses

International receivables, especially in Latin America, require judgment on collectability.

Impact: Affects operating income and cash conversion.

Business combinations

Acquisitions such as Grover require purchase accounting and integration assumptions.

Impact: Changes amortization, asset values, and future impairment risk.

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026