GBKNasdaq StockholmEntertainmentIFRS · SEK

Goodbye Kansas Group

Goodbye Kansas Group is a Swedish creative studio group that produces cinematic game trailers, visual effects, animation, and experiential content. Its work is built around high-end digital storytelling for entertainment clients, with operations centered in Sweden and projects delivered internationally.

Revenue175m SEK
+1.4 %y/y
Net income-35.1m SEK
+33.1 %y/y

Fiscal year 2025 · change from previous year

Development 2021–2025

-1000100200300m SEK2021: 264 m SEK20212022: 263 m SEK20222023: 288 m SEK20232024: 173 m SEK2024: EBIT -50 m SEK20242025: 175 m SEK2025TTM 2026: 210 m SEKTTM210
RevenueOperating profit (EBIT)TTM = last 12 months, not a full fiscal year

Business

Share of revenue
Games trailers & in-game45 %

Premium CGI trailers, launch assets, and in-game cinematic content for game publishers.

Experiential25 %

Spatial and location-based digital experiences for venues, events, and brand activations.

VFX for film & TV20 %

High-end visual effects and creature/character work for screen productions.

Animation and related services10 %

Character animation, performance capture, and supporting digital content production.

Customers

The company sells primarily to entertainment-industry buyers that need premium creative production rather than mass-market content. Its core customers are game developers and publishers, while film/TV streaming companies, production companies, and cultural or venue operators buy its VFX, animation, and experiential services. Projects are typically commissioned for launches, campaigns, productions, or installations where technical quality and delivery reliability matter.

Game developers and publishers

Buy cinematic trailers, CGI, key art, and in-game cinematics for AAA and selective AA titles.

Film, TV, and streaming companies

Buy VFX and animation work for screen productions and promotional content.

Experiential and venue clients

Buy spatial and location-based digital experiences for museums, concerts, theme parks, and events.

Corporate buyers and brand partners

Buy custom experiential and digital storytelling projects for marketing and engagement.

Strategy

The company’s strategy is to build a more scalable studio model focused on profitable growth, using games as the core engine and expanding around experiential, VFX, and animation. It is emphasizing stronger execution, deeper client relationships, and continued investment in technology and production workflows to improve delivery consistency and competitive positioning.

Scale the business modelMedium term

A more scalable production setup can improve delivery consistency and support growth across project types.

Deepen games leadershipShort term

Games remain the primary demand driver and anchor the company’s specialist positioning.

Grow experientialMedium term

Experiential has become an important adjacent revenue stream with attractive project economics.

Strengthen technology and production capabilityMedium term

Better tools and workflows support quality, speed, and margin resilience in project work.

Geography

Goodbye Kansas is headquartered in Sweden and serves an international client base across the entertainment industry. The reports describe customers in global games, film, TV, and streaming markets, with projects often tied to international launches and productions. Geography matters because the business is project-based, cross-border, and exposed to foreign-currency billing and international client demand.

Risks

The business depends on project timing, order intake, and the successful delivery of complex creative work, so revenue can shift materially between periods. It is also exposed to foreign exchange movements, key-person dependence, partner execution risk, and competition from larger or better-capitalized studios. Because much of the work is bespoke and client-specific, delays, scope changes, or launch postponements can quickly affect utilization and earnings.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Project timing and order intake volatility1Foreign exchange exposure2Key employee dependence3Partner and subcontractor execution risk4Competitive pressure5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Project timing and order intake volatilityImpact: HighLikelihood: High

    Revenue depends on winning and delivering individual studio projects, so slippage can materially affect earnings.

    ExposureGame trailersVFXExperiential projects
  2. Foreign exchange exposureImpact: MediumLikelihood: Medium

    A large share of revenue is billed in foreign currencies, creating translation and transaction risk.

    ExposureGBPEURUSD billing
  3. Key employee dependenceImpact: MediumLikelihood: Medium

    Creative and technical delivery relies on scarce specialist talent and project leaders.

    ExposureSenior artistsTechnical directorsProduction leads
  4. Partner and subcontractor execution riskImpact: MediumLikelihood: Medium

    External collaborators may prioritize other work, causing delays or quality issues.

    Exposure: Co-production and outsourced production work

  5. Competitive pressureImpact: MediumLikelihood: Medium

    Specialist studios compete with larger or better-funded peers for premium entertainment projects.

    Exposure: AAA trailer and high-end VFX niches

Accounting

Judgemental items
Project revenue recognition

Bespoke creative contracts may recognize revenue over time or at delivery depending on contract terms.

Impact: Affects timing of revenue and gross profit

Contract assets and liabilities

Milestone billing and work performed ahead of invoicing can create balance-sheet timing differences.

Impact: Affects working capital and reported order book conversion

Capitalized development costs

The company capitalizes product-development spend, including digital human development.

Impact: Affects asset base, amortization, and impairment risk

Foreign currency translation

Revenue is billed in multiple currencies, so exchange-rate movements affect reported results.

Impact: Affects revenue, costs, and operating profit

Impairment of goodwill and intangibles

Studio businesses rely on acquired and internally developed intangible assets that may need write-downs if performance weakens.

Impact: Affects non-cash charges and equity

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Goodbye Kansas Group (GBK) Revenue, Earnings & Financials 2025 – Clarifo