FRAGNasdaq StockholmElectronic Gaming & MultimediaIFRS · SEK

Fragbite Group

Fragbite Group is a Swedish corporate group built around gaming, esports, and a Bitcoin treasury function. Its operating businesses develop mobile and PC games, game engines, esports content, tournament concepts, ad network services, and B2B game development for client companies.

Revenue144m SEK
−32.5 %y/y
Operating profit (EBIT)-6.8m SEK
+83.0 %y/y
EBIT margin-4.7%
+14.0 ppy/y
Net income6.8m SEK
+105.3 %y/y

Fiscal year 2025 · change from previous year

Development 2021–2025

-1000100200300m SEK2021: 124 m SEK20212022: 254 m SEK2022: EBIT -83 m SEK20222023: 237 m SEK2023: EBIT -97 m SEK20232024: 213 m SEK2024: EBIT -40 m SEK20242025: 144 m SEK2025: EBIT -6.8 m SEK2025TTM 2026: 105 m SEKTTM105
RevenueOperating profit (EBIT)TTM = last 12 months, not a full fiscal year

Business

Share of revenue
Gaming55 %

Development, adaptation, and publishing of games and game engines for PC and mobile platforms.

Esports25 %

Tournament concepts, esports content, ad network services, and gaming media under the Fragbite/Config brands.

B2B Game Development15 %

Custom game development and adaptation work for client companies, especially in iGaming.

Bitcoin Treasury5 %

Capital allocation into Bitcoin as a long-term treasury and balance-sheet strategy.

Customers

Fragbite Group sells to both consumers and business customers. Consumer demand comes from players of mobile and PC games and from esports audiences that follow tournaments, content, and gaming media. On the B2B side, the company works with client companies, including iGaming operators, that buy custom game development, retention-focused game products, and marketing reach through esports and ad inventory.

Game players

Consumers who download and play the company’s mobile and PC games, generating direct game-related revenue and engagement.

Esports audiences

Viewers and participants in tournaments and esports content who support media, sponsorship, and ad monetization.

iGaming clients

Business customers that buy custom PC/mobile game development and retention tools for player engagement.

Advertisers and brand partners

Companies purchasing ad network access, media placements, and esports marketing services.

Platform distributors

App stores and digital distribution platforms that enable mobile game reach and revenue collection.

Strategy

Fragbite Group’s strategy combines organic growth in gaming and esports with selective investments and a Bitcoin treasury approach. The operating focus is on expanding B2B game development, building new revenue models in esports, and using Bitcoin as a long-term capital strategy alongside the core businesses.

Expand B2B Game DevelopmentShort term

Custom client work can create recurring commercial relationships and diversify revenue beyond own-IP game launches.

Develop new esports revenue modelsMedium term

Esports monetization needs broader income streams than event traffic alone to improve resilience.

Use Bitcoin as a treasury assetLong term

The company views Bitcoin as a long-term store of value and balance-sheet lever.

Selective investments and acquisitionsMedium term

Investments can open client access, partnerships, and future growth options.

Geography

Fragbite Group is headquartered in Sweden and has operating roots across the Nordics and selected European markets. Its reported subsidiaries include Swedish operations, a French game studio in the historical group structure, and office leases in Sweden, the Netherlands, and France, showing a European operating footprint. Geography matters because the business depends on digital distribution platforms, local esports communities, and cross-border client relationships rather than a single domestic market.

Risks

Fragbite Group is exposed to hit-driven demand in games and esports, where commercial success depends on audience tastes, platform access, and partner execution. The company also faces execution risk from client delays, dependence on app stores and distributors, and the uncertainty of using Bitcoin as a treasury asset.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Dependence on digital distribution platforms1Hit-driven content risk2Bitcoin treasury volatility3Client and partner dependence4Growth strategy execution5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Dependence on digital distribution platformsImpact: HighLikelihood: Medium

    Mobile games rely on app stores and platform rules for reach, revenue share, and sales reporting.

    ExposureApple App StoreGoogle PlaySimilar platforms
  2. Hit-driven content riskImpact: HighLikelihood: Medium

    Games and esports content may fail to attract or retain users, reducing monetization.

    ExposureOwn-IP gamesEsports eventsContent formats
  3. Bitcoin treasury volatilityImpact: HighLikelihood: Medium

    Treasury value can fluctuate materially with Bitcoin market prices.

    Exposure: Bitcoin holdings on the balance sheet

  4. Client and partner dependenceImpact: MediumLikelihood: Medium

    B2B projects and marketing activities depend on external counterparties and their timing.

    ExposureIGaming clientsDevelopersDistributorsPartners
  5. Growth strategy executionImpact: MediumLikelihood: Medium

    Organic growth, investments, and acquisitions can create integration and capital-allocation risk.

    Exposure: Selective investments and future acquisitions

Accounting

Judgemental items
Revenue recognition by business model

The group earns revenue from games, esports, ad services, and B2B projects, each with different timing and contract terms.

Impact: Can shift revenue between periods and affect comparability

Capitalized development costs

Game engine and game development may create capitalized intangible assets rather than immediate expense.

Impact: Affects operating profit, amortization, and asset values

Goodwill and intangible impairment

Acquisitions and game-related assets can lose value if titles underperform.

Impact: Potential non-cash write-downs

IFRS 16 leases

Office leases in multiple countries create right-of-use assets and lease liabilities.

Impact: Changes EBITDA, depreciation, and interest expense

Share-based payments

Warrants and incentive programs create non-cash compensation expense.

Impact: Affects personnel costs and diluted equity analysis

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Fragbite Group (FRAG) Revenue, Earnings & Financials 2025 – Clarifo