ENVARNasdaq StockholmElectronic Gaming & MultimediaIFRS · SEK

Envar Holding

Envar Holding AB is a Swedish group built around outsourced game development services and its own game development activities through subsidiaries such as Envar Entertainment and Envar Games. The company works with international game studios and develops original intellectual property for release on PC and digital game platforms.

Revenue20.9m SEK
−71.4 %y/y
Operating profit (EBIT)-0.3m SEK
−102.4 %y/y
EBIT margin-1.5%
−19.8 ppy/y
Net income5.5m SEK

Fiscal year 2025 · change from previous year

Development 2023–2025

-20020406080m SEK2023: 65 m SEK2023: EBIT 2.0 m SEK20232024: 73 m SEK2024: EBIT 13 m SEK20242025: 21 m SEK2025: EBIT -0.32 m SEK2025TTM 2026: EBIT 25 m SEKTTM25
RevenueOperating profit (EBIT)TTM = last 12 months, not a full fiscal year

Business

Share of revenue
Game development services75 %

Client work for external game studios, including production support and art services.

Concept art and creative services15 %

High-quality concept art and related visual development for game projects.

Own game IP development10 %

Internal development of proprietary game titles under Envar Games.

Customers

Envar sells primarily to game developers and publishers that outsource parts of production, art, or full project work. It also serves customers in specific game genres such as battle royale, MOBA, and multiplayer online titles, where studios need flexible external development capacity. In parallel, the group is building its own game IP for players and digital distribution platforms.

External game studios and publishers

They buy outsourced development, concept art, and production support to expand capacity and speed delivery.

Long-term recurring clients

Repeat customers that place multi-month orders for ongoing project work and stable production support.

Own-IP game audience

Players and wishlisters for Envar Games titles such as Witchspire, supporting launch demand and community building.

Genre-specific game developers

Studios in battle royale, MOBA, and related genres that need specialized art and development resources.

Strategy

Envar’s strategy combines client services with the development of proprietary game IP, allowing the group to monetize both external production demand and owned content. The company also emphasizes international visibility, customer diversification, and recruitment of specialized talent to support larger projects and new releases.

Grow outsourced development capacityShort term

Client demand for external game production supports the core service business and recurring orders.

Develop proprietary game IPMedium term

Owned titles can create higher strategic value and reduce reliance on client work alone.

Strengthen customer diversificationMedium term

Reducing dependence on a few large customers lowers concentration risk in project-based revenue.

Attract and retain specialist talentShort term

Game development quality and delivery capacity depend on experienced artists, developers, and producers.

Geography

The group is headquartered in Stockholm, Sweden, and reports communication and corporate administration from Sweden. Revenue is international, with reported sales concentrated in North America, followed by Asia and Europe, reflecting a customer base of global game studios and publishers.

Risks

Envar’s business depends on a limited number of large customers, specialized talent, and the market’s reception of game projects, which makes revenue and project flow inherently concentrated. The group also faces currency exposure because it invoices mainly in USD while part of its cost base is in SEK, and project-based work can be affected by cost overruns or delays.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Dependence on key customers1Talent acquisition and retention2Project cost overruns3Market acceptance of own game titles4Foreign exchange risk5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Dependence on key customersImpact: HighLikelihood: Medium

    A large share of revenue comes from a small number of long-term clients and orders.

    Exposure: Project-based service revenue

  2. Talent acquisition and retentionImpact: HighLikelihood: Medium

    Game development requires scarce technical and creative specialists to deliver projects.

    Exposure: Production capacity and quality

  3. Project cost overrunsImpact: MediumLikelihood: Medium

    Long-term contracts can become less profitable if direct costs rise above estimates.

    Exposure: Client development contracts

  4. Market acceptance of own game titlesImpact: MediumLikelihood: Low

    Envar Games’ proprietary releases depend on player demand and platform traction.

    Exposure: Witchspire and future IP

  5. Foreign exchange riskImpact: MediumLikelihood: Low

    USD invoicing and SEK costs can move margins and cash flow when exchange rates change.

    Exposure: USD revenue / SEK cost base

Accounting

Judgemental items
Revenue recognition for service contracts

Game development and concept art work may be recognized over time or at delivery depending on contract terms.

Impact: Affects quarterly revenue timing and comparability

Foreign currency translation and transaction effects

USD billing and SEK costs create exchange-rate impacts on reported results.

Impact: Affects revenue, expenses, and cash flow

Capitalized development costs and impairment

Own-IP game development may require capitalization and later impairment testing if expected benefits change.

Impact: Affects assets, amortization, and earnings

Tax loss utilization and effective tax rate

Reported tax expense can vary with deductible items and prior losses.

Impact: Affects net profit and tax line volatility

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Envar Holding (ENVAR) Revenue, Earnings & Financials 2025 – Clarifo