DDINasdaqServices-Computer Processing & Data PreparationUS GAAP · USD

DoubleDown Interactive Co., Ltd.

DoubleDown Interactive Co., Ltd. develops and publishes digital games for mobile and web-based platforms, with a core focus on social casino entertainment. The company also operates real-money iGaming sites in Western Europe through SuprNation and expands its game portfolio through acquired studios such as WHOW Games GmbH in Germany.

Net income103m USD
−17.5 %y/y

Fiscal year 2025 · change from previous year

Development 2020–2025

-400-2000200400m USD2020: 358 m USD2020: EBIT 89 m USD20202021: 363 m USD2021: EBIT 99 m USD20212022: 321 m USD2022: EBIT -314 m USD20222023: 309 m USD2023: EBIT 118 m USD202320242025
RevenueOperating profit (EBIT)
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Business

Share of revenue
Social casino games65 %

Free-to-play casino-style games and digital entertainment experiences on mobile and web.

Real-money iGaming20 %

Regulated online gambling sites operated through SuprNation in Western Europe.

Studio-developed games10 %

Games and content developed through acquired and affiliated studios such as WHOW Games.

Publishing and platform services5 %

Distribution and publishing of digital games across social and mobile channels.

Products

Reported · share of revenue
75.3%24.7%FY2023100 %
  • Mobile75.3 %
  • Web24.7 %

Source: 20-F FY2023, revenue the company reports per product line (SEC XBRL). Shares are of the lines shown and add up to 100 %.

Customers

The company serves casual players who use social casino games for entertainment on mobile and web platforms. It also serves adult users in regulated European markets who participate in real-money iGaming through licensed online sites. Distribution is digital, so the customer base is broad, fragmented, and directly tied to user engagement and repeat play.

Social casino players

Users who play free-to-play casino-style games such as DoubleDown Casino for entertainment and retention-driven in-game engagement.

Real-money iGaming users

Adults in Western Europe who play regulated online casino and betting products through SuprNation sites.

Casual mobile gamers

Mobile-first players who access the company's digital entertainment titles across app stores and social platforms.

Web players

Users who prefer browser-based game access and cross-platform play without a dedicated mobile app.

Strategy

DoubleDown's strategy centers on retaining and monetizing players through owned digital casino franchises while broadening its reach into regulated real-money iGaming. The company also uses acquisitions and studio capabilities to expand content supply, diversify its portfolio, and strengthen its European presence. This mix supports both audience growth and geographic diversification in adjacent online gaming categories.

Deepen player engagement in social casinoShort term

Repeat play and retention are central to monetizing a digital casino audience.

Scale regulated iGaming exposureMedium term

Real-money gaming adds a complementary revenue stream and broadens market access.

Add content and studios through acquisitionMedium term

Owned studios improve content pipeline and reduce dependence on third parties.

Geography

DoubleDown operates digitally across multiple markets, with customer activity spanning the United States and international regions. The company also has a meaningful European footprint through its Hamburg-based WHOW Games studio and SuprNation's real-money iGaming operations in Western Europe. Geography matters because regulated gambling, digital distribution, and player behavior differ by market and shape product mix and compliance requirements.

Risks

The business depends on user acquisition, engagement, and ongoing content appeal, which can change quickly in digital gaming. It is also exposed to gambling regulation, licensing requirements, and market-specific compliance risk in Western Europe, while acquisitions and international operations add integration and execution risk. Because the company operates in both social casino and real-money gaming, it faces content competition, platform dependence, and regulatory scrutiny across multiple jurisdictions.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Player retention and engagement risk1Gambling regulation and licensing risk2Content competition and platform dependence3Acquisition integration risk4
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Player retention and engagement riskImpact: HighLikelihood: High

    Social casino revenue depends on players returning frequently and spending over time.

    Exposure: DoubleDown Casino and other digital titles

  2. Gambling regulation and licensing riskImpact: HighLikelihood: Medium

    Real-money iGaming operations require compliance with local laws and licenses.

    Exposure: SuprNation sites in Western Europe

  3. Content competition and platform dependenceImpact: MediumLikelihood: High

    Digital games compete for time and spend across app stores and web channels.

    Exposure: Mobile and web-based distribution

  4. Acquisition integration riskImpact: MediumLikelihood: Medium

    Purchased studios must be integrated into the product and operating model.

    Exposure: WHOW Games GmbH

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Accounting

Judgemental items
Interim tax estimate

Quarterly tax expense is based on an estimated annual effective tax rate rather than actual full-year results.

Impact: Can create quarterly volatility in reported earnings

Adjusted EBITDA reconciliation

IFRS and GAAP treatment of depreciation and finance items changes the bridge to adjusted EBITDA.

Impact: Affects comparability of operating performance metrics

Intangible asset impairment

Game franchises, acquired studios, and other intangibles may lose value if performance weakens.

Impact: Could materially affect reported assets and earnings

Lease accounting

Right-of-use asset depreciation and lease liabilities affect operating expense presentation.

Impact: Influences EBITDA and balance sheet leverage perception

Publicly listed companies with a comparable business focus.

Last updated: 28/09/2026

DoubleDown Interactive Co., Ltd. (DDI) Revenue, Earnings & Financials 2025 – Clarifo