Cricut, Inc.
Cricut, Inc. builds a connected crafting platform centered on its Design Space software, smart cutting machines, and a large ecosystem of accessories, materials, and digital content. The company monetizes both hardware and recurring platform usage through subscriptions, in-app purchases, and consumables that keep users engaged after the initial machine sale.
Fiscal year 2025 · change from previous year
Development 2020–2025
Business
Share of revenueSubscription access, digital content, and software features delivered through Cricut Design Space.
Smart cutting and crafting machines sold in multiple families and price points.
Consumables, tools, blades, and project materials used with Cricut machines.
Ancillary hardware and bundled items such as heat presses and replacement tools.
Products
Reported · share of revenue- Platform46.2 %
- Connected Machines27.2 %
- Accessories and Materials26.7 %
Source: 10-K FY2025, revenue the company reports per product line (SEC XBRL). Shares are of the lines shown and add up to 100 %.
Customers
Cricut sells primarily to hobbyists and DIY consumers who use its machines and software to make cards, apparel, gifts, and home decor. It also reaches users through retail partners and direct-to-consumer channels, with subscriptions and digital purchases serving the most engaged members of its community.
Buy connected machines and materials to create cards, apparel, gifts, and decor.
Pay for Cricut Access or Premium to unlock content, features, and support.
Purchase vinyl, cardstock, blades, and tools for recurring project use.
Buy machines and accessories through mass merchants and specialty retailers.
Buy through Cricut.com and local retail partners in selected overseas markets.
Strategy
Cricut is focused on balancing operating discipline with continued investment in software, hardware, content, and accessories that deepen engagement across its ecosystem. It is also pushing international expansion and channel growth while using subscriptions and consumables to increase recurring revenue and lifetime value per user.
Recurring subscriptions and digital content improve retention and reduce reliance on one-time machine sales.
New geographies can extend the user base and diversify demand beyond the U.S. holiday cycle.
Unit economics and channel mix determine margins in a business with both hardware and consumables.
Geography
Q1/2026Cricut is headquartered in the United States and sells globally through retail partners and Cricut.com, with direct online purchases available in the U.S., Canada, the U.K., Ireland, France, and Germany. The company’s manufacturing and supply chain are largely outsourced, so geography matters both for market access and for tariff exposure on products made outside the United States.
Share of the revenue the company reports by geography.
Risks
Cricut faces demand risk if it cannot keep users engaged or anticipate changing product preferences, because the business depends on repeat usage and ecosystem adoption. It also faces supply chain, tariff, and channel risks from outsourced manufacturing, retailer dependence, and a highly competitive market for both machines and consumables.
- User engagement and preference riskImpact: HighLikelihood: High
The platform depends on continued project creation, subscriptions, and repeat purchases.
Exposure - Competitive pressureImpact: HighLikelihood: High
The company competes against machine makers and low-barrier accessory suppliers.
Exposure - Supply chain and manufacturing concentrationImpact: HighLikelihood: High
Connected machines rely on three contract manufacturers and limited component sources.
Exposure - Tariff and trade policy exposureImpact: HighLikelihood: Medium
A meaningful share of physical products is manufactured outside the United States.
Exposure: Tariffs can increase landed costs and compress gross margin.
- Channel and seasonality riskImpact: MediumLikelihood: High
Revenue is concentrated in holiday periods and through retail partners.
Exposure
Accounting
Judgemental itemsSubscriptions are recognized over time while hardware and consumables are recognized at a point in time.
Impact: Affects revenue timing, mix, and comparability between Platform and Products.
Retail and direct channels include rebates, discounts, and returns.
Impact: Can reduce net revenue and compress gross margin, especially in holiday periods.
Hardware and consumables require demand forecasting and inventory management.
Impact: Write-downs can materially affect products cost of revenue and margins.
Fourth-quarter holiday demand and promotions are materially higher than other quarters.
Impact: Quarterly results can be volatile and not directly comparable across periods.
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Last updated: 24/09/2026