MFONOTCServices-Prepackaged SoftwareUS GAAP · USD

Mobivity Holdings Corp.

Mobivity Holdings Corp. builds and operates the Recurrency platform, which turns point-of-sale and mobile activity data into targeted marketing campaigns, loyalty offers, and attributable promotions. The company monetizes through SaaS tools for brick-and-mortar brands and through Connected Rewards programs that pay for specific digital actions such as app installs or in-game engagement.

Liikevaihto1,1milj. USD
−83,6 %v/v
Liikevoitto (EBIT)−7,1milj. USD
+24,1 %v/v
EBIT-marginaali−623,2%
−488,6 %-yks.v/v
Nettotulos−10,2milj. USD
+15,2 %v/v
Vapaa kassavirta−6,1milj. USD
+24,9 %v/v

Tilikausi 2024 · muutos edellisvuodesta

Kehitys 2019–2024

−10−5051015milj. USD2019: 10 milj. USD2019: EBIT −8,4 milj. USD20192020: 13 milj. USD2020: EBIT −2,0 milj. USD20202021: 8,2 milj. USD2021: EBIT −8,9 milj. USD20212022: 7,5 milj. USD2022: EBIT −9,2 milj. USD20222023: 7,0 milj. USD2023: EBIT −9,4 milj. USD20232024: 1,1 milj. USD2024: EBIT −7,1 milj. USD20241,1−7,1
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Recurrency SaaS marketing platform55 %

Software tools that ingest POS data and support loyalty, offers, analytics, and attribution.

Connected Rewards35 %

Incentivized marketing programs that reward users for installs, engagement, or in-app actions.

Messaging and campaign execution10 %

SMS/MMS and customized mobile messaging used to deliver offers and promotions.

Asiakkaat

Mobivity sells to brick-and-mortar brands and digital-first enterprises that want measurable customer acquisition and retention. Reported customer examples include convenience and quick service restaurant brands, as well as large mobile casual game publishers using Connected Rewards to drive installs and engagement.

Convenience and quick service restaurant brands

They buy SaaS tools, loyalty features, and offer management to increase visits, spend, and repeat purchases.

Mobile casual game publishers

They use Connected Rewards to pay for installs and in-game actions that drive user acquisition and engagement.

Digital-first consumer brands

They use incentivized promotions and attribution tools to convert digital actions into measurable sales.

Brick-and-mortar merchants

They use POS-linked analytics and personalized offers to improve loyalty and campaign effectiveness.

Strategia

Mobivity is focused on building a defensible bridge between physical and digital engagement by using its Recurrency platform to power attributable rewards and promotions. Management is emphasizing product innovation, automation, predictive analytics, and a sales/support model tailored to fast-changing digital marketing use cases.

Grow Connected Rewards adoptionLyhyt aikaväli

This is the clearest growth engine and drove recent revenue improvement.

Strengthen product differentiationKeskipitkä aikaväli

Attribution across POS, mobile, and in-app channels supports a defensible niche.

Improve operating leverage and cost structureLyhyt aikaväli

The company has a working capital deficit and needs lower fixed costs to extend runway.

Maantiede

The company says it derives revenue primarily in North America and manages the business on a consolidated basis. No country-level revenue split was disclosed in the excerpts, but the operating footprint and customer base are centered in the United States and broader North American market.

Riskit

Mobivity is exposed to liquidity risk, as management disclosed a working capital deficit and stated it may need additional capital to fund operations. The business also depends on continued adoption of Connected Rewards and SaaS products, while higher direct messaging and cloud costs can pressure margins as volume grows.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Liquidity and going-concern pressure1Revenue concentration in Connected Rewards2Rising direct delivery costs3
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Liquidity and going-concern pressureVaikutus: KriittinenTodennäköisyys: Korkea

    Management said current resources may not fund operations through the next 12 months.

    Kohdistuu: Working capital deficit and reliance on new financing

  2. Revenue concentration in Connected RewardsVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Recent revenue growth was primarily driven by Connected Rewards, making results sensitive to adoption.

    Kohdistuu: Mobile gaming and incentivized acquisition programs

  3. Rising direct delivery costsVaikutus: KeskitasoTodennäköisyys: Korkea

    SMS/MMS and cloud licensing costs rise with usage and can compress gross margin.

    Kohdistuu: Messaging-heavy campaigns and reward fulfillment

  4. Customer and market execution riskVaikutus: Keskitaso

    The company serves niche use cases that require product-market fit and ongoing sales execution.

    KohdistuuQSRConvenienceMobile gaming customers

Kirjanpito

Harkinnanvaraiset erät
Revenue recognition for SaaS and Connected Rewards

Different contract types may recognize revenue over time or per action, affecting quarterly comparability.

Vaikutus: Can shift reported revenue timing and gross margin

Allowance for doubtful accounts

The company disclosed aged invoices and bad debt expense, so collectability matters.

Vaikutus: Affects operating expense and receivables quality

Debt discount and interest expense

Convertible and related-party notes create non-cash amortization and interest costs.

Vaikutus: Can materially increase reported net loss

Stock-based compensation

Management cited stock-based compensation as a driver of operating cash flow reconciliation.

Vaikutus: Raises non-cash expense and affects earnings quality

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 24.9.2026