LVONasdaqRetail-Eating PlacesUS GAAP · USD

LiveOne, Inc.

LiveOne, Inc. is a creator-first music, entertainment and technology company that monetizes live music, podcasts, streaming audio/video and related fan experiences through memberships, advertising, events and commerce. Its platform combines the LiveOne music service, Slacker-powered streaming, PodcastOne, and personalized merchandise operations to turn superfans into recurring users and buyers.

Liikevaihto77,1milj. USD
−32,6 %v/v
Liikevoitto (EBIT)−15,5milj. USD
+14,3 %v/v
EBIT-marginaali−20,1%
−4,3 %-yks.v/v
Nettotulos−21,0milj. USD
−12,1 %v/v
Vapaa kassavirta−13,7milj. USD
−513,9 %v/v

Tilikausi 2026 · muutos edellisvuodesta

Kehitys 2021–2026

−50050100150milj. USD2021: 65 milj. USD2021: EBIT −29 milj. USD20212022: 117 milj. USD2022: EBIT −38 milj. USD20222023: 100 milj. USD2023: EBIT −2,2 milj. USD20232024: 118 milj. USD2024: EBIT −4,7 milj. USD20242025: 114 milj. USD2025: EBIT −18 milj. USD20252026: 77 milj. USD2026: EBIT −15 milj. USD202677−15
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Music streaming and memberships45 %

Subscription and ad-supported music streaming, radio, and premium fan content under LiveOne and Slacker.

Podcasting and digital video20 %

PodcastOne audio/video content, podcast monetization, and FAST channel distribution.

Live events and fan monetization15 %

Live and virtual concerts, PPV access, tipping, sponsorships, and related event services.

Merchandise and personalization15 %

CPS personalized products, gifts, jewelry, and wholesale/direct-to-consumer merchandise.

Publishing and artist services5 %

Music publishing, artist and brand development, and related ancillary services.

Tuotteet

Raportoitu · osuus liikevaihdosta
79,9%15,5%FY2026100 %
  • Advertising79,9 %
  • Paid User Services15,5 %
  • Merchandising Revenue4,6 %

Lähde: 10-K FY2026, yhtiön tuotelinjoittain raportoima liikevaihto (SEC XBRL). Osuudet on laskettu näytetyistä riveistä ja ne summautuvat 100 %:iin.

Asiakkaat

LiveOne sells to individual music fans, paid members, and ad-supported users who want access to live events, streaming audio, podcasts and exclusive content. It also serves OEM and platform partners such as automotive and device ecosystems, plus advertisers, sponsors, festival owners and content licensors that help monetize the audience. CPS adds wholesale and direct-to-consumer buyers seeking personalized gifts and seasonal merchandise.

Music subscribers and listeners

Individuals using LiveOne/Slacker for streaming music, radio, and premium content; they buy for convenience, exclusivity, and live access.

OEM and platform partners

Automotive and device partners that embed LiveOne music access in dashboards or platforms to enhance in-car and connected-device experiences.

Advertisers and sponsors

Brands buying ad inventory, sponsorships, and event integrations to reach music and podcast audiences.

Podcast audiences and creators

Listeners and independent podcasters using PodcastOne and LaunchpadOne for distribution, hosting, and monetization.

Merchandise buyers

Consumers and wholesale customers purchasing personalized gifts, jewelry, and seasonal products from CPS.

Strategia

LiveOne’s strategy is to grow a flywheel of integrated services that monetize superfans across streaming, podcasts, live events, and merchandise. Management is also emphasizing acquisitions, platform investment, and a crypto asset treasury strategy, while trying to convert OEM listeners into direct subscribers and expand internationally over time.

Convert OEM users to direct subscribersLyhyt aikaväli

Direct subscribers improve retention, economics, and control versus partner-dependent distribution.

Expand integrated monetization across content typesKeskipitkä aikaväli

Cross-selling music, podcasts, events and merchandise increases lifetime value per fan.

Pursue strategic acquisitions and platform investmentKeskipitkä aikaväli

Acquisitions can add content, users and monetization channels, but require capital and execution.

Expand beyond the U.S. marketPitkä aikaväli

International growth could reduce dependence on a concentrated domestic revenue base.

Maantiede

LiveOne says its principal operations and decision-making are in North America, and it reported that all material revenue came from customers located in the United States in fiscal 2025. The company also streams live events globally and has stated it is developing plans to expand its music presence internationally, but the current revenue base remains heavily U.S.-centric. That concentration makes the business more exposed to U.S. consumer demand, partner behavior, and domestic licensing/regulatory conditions.

Riskit

LiveOne is exposed to customer concentration, with one OEM customer representing a large share of revenue in recent periods, so partner changes can quickly move results. The business also depends on brand strength, content licensing, cybersecurity, and the ability to convert platform users into paid subscribers at acceptable economics. Because it operates across streaming, events, and merchandise, it faces both digital-media competition and execution risk from managing multiple monetization models at once.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Customer concentration1Content licensing and rights costs2Brand and user retention3Cybersecurity4Execution and capital allocation5
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Customer concentrationVaikutus: KorkeaTodennäköisyys: Kohtalainen

    One OEM customer represented a large portion of revenue, so any loss or reduction would materially affect results.

    Kohdistuu: OEM distribution and in-car music access

  2. Content licensing and rights costsVaikutus: KorkeaTodennäköisyys: Kohtalainen

    Streaming and live events require music copyrights, publishing rights and artist/festival agreements.

    Kohdistuu: Music streaming and live event monetization

  3. Brand and user retentionVaikutus: KeskitasoTodennäköisyys: Kohtalainen

    The company must maintain strong brands to attract users, advertisers and content partners.

    KohdistuuLiveOneSlackerPodcastOne
  4. CybersecurityVaikutus: KeskitasoTodennäköisyys: Kohtalainen

    The platform processes personal and proprietary data and could be disrupted by attacks or breaches.

    KohdistuuStreaming systemsUser dataThird-party vendors
  5. Execution and capital allocationVaikutus: KeskitasoTodennäköisyys: Kohtalainen

    Acquisitions, platform buildout and crypto treasury initiatives may require additional capital and management attention.

    Kohdistuu: Growth investments and debt/equity funding

Kirjanpito

Harkinnanvaraiset erät
Revenue recognition

Different revenue streams have different timing and performance obligations, affecting when revenue is recorded.

Vaikutus: Subscriptions, advertising, live events and merchandise

Goodwill impairment

Management tests goodwill annually and when indicators arise; assumptions can trigger charges.

Vaikutus: Media Group goodwill was impaired in fiscal 2025

Derivatives and convertible debt

Fair value changes can create non-cash gains or losses and affect leverage optics.

Vaikutus: Convertible notes, debentures and related instruments

Allowance for doubtful accounts

Customer collectability affects net revenue and working capital quality.

Vaikutus: Advertising, licensing and partner receivables

Legal provisions and contingencies

Settlements and disputes can materially affect expenses and liabilities.

Vaikutus: Content, licensing and commercial agreements

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 24.9.2026