LiveOne, Inc.

LiveOne, Inc. is a creator-first music, entertainment and technology company that monetizes live music, podcasts, streaming audio/video and related fan experiences through memberships, advertising, events and commerce. Its platform combines the LiveOne music service, Slacker-powered streaming, PodcastOne, and personalized merchandise operations to turn superfans into recurring users and buyers.

−18,0 %

15,9 %

−27,2 %

−32,6 %

0.47

0.45

— LiveOne, Inc.
%
Music streaming and memberships45% Subscription and ad-supported music streaming, radio, and premium fan content under LiveOne and Slacker.
Podcasting and digital video20% PodcastOne audio/video content, podcast monetization, and FAST channel distribution.
Live events and fan monetization15% Live and virtual concerts, PPV access, tipping, sponsorships, and related event services.
Merchandise and personalization15% CPS personalized products, gifts, jewelry, and wholesale/direct-to-consumer merchandise.
Publishing and artist services5% Music publishing, artist and brand development, and related ancillary services.

LiveOne sells to individual music fans, paid members, and ad-supported users who want access to live events, streaming...

  • Music subscribers and listenersprimary

    Individuals using LiveOne/Slacker for streaming music, radio, and premium content; they buy for convenience, exclusivity, and live access.

  • OEM and platform partnersprimary

    Automotive and device partners that embed LiveOne music access in dashboards or platforms to enhance in-car and connected-device experiences.

  • Advertisers and sponsorssecondary

    Brands buying ad inventory, sponsorships, and event integrations to reach music and podcast audiences.

  • Podcast audiences and creatorssecondary

    Listeners and independent podcasters using PodcastOne and LaunchpadOne for distribution, hosting, and monetization.

  • Merchandise buyerssecondary

    Consumers and wholesale customers purchasing personalized gifts, jewelry, and seasonal products from CPS.

LiveOne says its principal operations and decision-making are in North America, and it reported that all material...

  • Principal operations and decision-making are located in North America
  • All material revenue was derived from customers in the United States
  • Live events and content are streamed globally to reach international audiences
  • International music expansion is a stated strategic goal, but early-stage
  • U.S. concentration increases exposure to domestic partner and licensing risk

LiveOne’s strategy is to grow a flywheel of integrated services that monetize superfans across streaming, podcasts,...

01
Convert OEM users to direct subscribersshort-term

Direct subscribers improve retention, economics, and control versus partner-dependent distribution.

02
Expand integrated monetization across content typesmedium-term

Cross-selling music, podcasts, events and merchandise increases lifetime value per fan.

03
Pursue strategic acquisitions and platform investmentmedium-term

Acquisitions can add content, users and monetization channels, but require capital and execution.

04
Expand beyond the U.S. marketlong-term

International growth could reduce dependence on a concentrated domestic revenue base.

LiveOne is exposed to customer concentration, with one OEM customer representing a large share of revenue in recent...

high

Customer concentration

One OEM customer represented a large portion of revenue, so any loss or reduction would materially affect results.

Scope
OEM distribution and in-car music access
Materiality
high
high

Content licensing and rights costs

Streaming and live events require music copyrights, publishing rights and artist/festival agreements.

Scope
Music streaming and live event monetization
Materiality
high
medium

Brand and user retention

The company must maintain strong brands to attract users, advertisers and content partners.

Scope
LiveOne, Slacker and PodcastOne
Materiality
medium
medium

Cybersecurity

The platform processes personal and proprietary data and could be disrupted by attacks or breaches.

Scope
Streaming systems, user data and third-party vendors
Materiality
medium
medium

Execution and capital allocation

Acquisitions, platform buildout and crypto treasury initiatives may require additional capital and management attention.

Scope
Growth investments and debt/equity funding
Materiality
medium
Revenue recognition
Subscriptions, advertising, live events and merchandise
Goodwill impairment
Media Group goodwill was impaired in fiscal 2025
Derivatives and convertible debt
Convertible notes, debentures and related instruments
Allowance for doubtful accounts
Advertising, licensing and partner receivables
Legal provisions and contingencies
Content, licensing and commercial agreements

: 28.4.2026