TOONNYSEServices-Motion Picture & Video Tape ProductionUS GAAP · USD

Kartoon Studios, Inc.

Kartoon Studios, Inc. is a U.S.-based motion picture and video production company focused on developing, producing, and distributing family and children's entertainment content. The company operates across animated and live-action media, monetizing its intellectual property through content licensing, distribution, and related media exploitation.

Liikevaihto39,4milj. USD
+20,7 %v/v
Liikevoitto (EBIT)−12,9milj. USD
+24,0 %v/v
EBIT-marginaali−32,8%
+19,3 %-yks.v/v
Nettotulos−24,5milj. USD
−18,3 %v/v
Vapaa kassavirta−11,6milj. USD
−220,5 %v/v

Tilikausi 2025 · muutos edellisvuodesta

Kehitys 2020–2025

−100−50050100milj. USD2020: 2,5 milj. USD2020: EBIT −18 milj. USD20202021: 7,9 milj. USD2021: EBIT −64 milj. USD20212022: 62 milj. USD2022: EBIT −44 milj. USD20222023: 44 milj. USD2023: EBIT −72 milj. USD20232024: 33 milj. USD2024: EBIT −17 milj. USD20242025: 39 milj. USD2025: EBIT −13 milj. USD202539−13
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Content Production45 %

Development and production of animated and live-action film and television content.

Content Licensing35 %

Licensing of owned or controlled entertainment content to broadcasters, platforms, and distributors.

Distribution and Media Exploitation15 %

Monetization of content through distribution channels and related media rights.

IP Development5 %

Creation and management of original characters, brands, and franchises for long-term monetization.

Tuotteet

Raportoitu · osuus liikevaihdosta
68,2%20,3%10,6%FY2025100 %
  • Production Services68,2 %
  • Content Distribution20,3 %
  • Media Advisory and Advertising Services10,6 %
  • License1,0 %

Lähde: 10-K FY2025, yhtiön tuotelinjoittain raportoima liikevaihto (SEC XBRL). Osuudet on laskettu näytetyistä riveistä ja ne summautuvat 100 %:iin.

Asiakkaat

Kartoon Studios sells primarily to media distributors, streaming platforms, broadcasters, and other entertainment licensees that acquire content rights. Its end audience is children and family viewers, but the paying customers are business partners that need programming libraries, branded franchises, or licensed content for their own distribution channels.

Streaming platforms

Buy content rights and libraries to fill family and children's programming needs.

Broadcasters and cable networks

License animated and live-action programming for scheduled distribution.

Content licensees

Acquire rights to use Kartoon intellectual property across media and consumer touchpoints.

Distribution partners

Help place and monetize content across territories and platforms.

Strategia

The company’s strategy appears centered on building and monetizing owned entertainment IP rather than relying only on third-party production work. That model depends on creating recognizable family brands, expanding distribution reach, and extracting value through licensing and multi-platform exploitation over time.

Grow owned intellectual propertyKeskipitkä aikaväli

Owned IP can be reused and licensed repeatedly, improving long-term monetization.

Broaden distribution partnershipsLyhyt aikaväli

Access to more platforms and broadcasters increases content monetization opportunities.

Increase multi-territory exploitationKeskipitkä aikaväli

Territorial licensing can extend the life and value of each content asset.

Maantiede

Q1/2026

Kartoon Studios is headquartered in the United States and appears to operate primarily from the U.S. market, where most content development, licensing, and distribution relationships are likely centered. Its business is inherently global because entertainment rights can be sold by territory, but no country-level revenue disclosure was provided in the available excerpts.

USA55 %
UK32 %
Kanada12 %
Other countries (US filing)0,2 %

Osuus liikevaihdosta, jonka yhtiö raportoi maantieteellisesti.

Riskit

Kartoon Studios faces the typical risks of a small entertainment producer: uneven demand for content, dependence on successful IP creation, and uncertainty around licensing timing. Because the business relies on a limited slate of projects and partner-driven monetization, delays, cancellations, or weak audience reception can quickly affect revenue and cash flow.

Järjestetty vakavuuden mukaan
Content demand volatilityKorkea

Entertainment revenue depends on the timing and success of individual projects and licensing deals.

Kohdistuu: Project-based revenue can fluctuate quarter to quarter.

IP development riskKorkea

The company must create content that resonates with buyers and viewers to generate repeat monetization.

Kohdistuu: Weak franchises can limit licensing and distribution value.

Customer concentration and renewal riskKeskitaso

A small number of distributors or platforms can represent a meaningful share of sales.

Kohdistuu: Loss or delay of a key partner can materially reduce revenue.

Competitive pressure from larger studios and streamersKeskitaso

Bigger players can outspend smaller studios on content acquisition and marketing.

Kohdistuu: May reduce pricing power and distribution access.

Kirjanpito

Harkinnanvaraiset erät
Revenue recognition for licensing and content delivery

Timing of delivery, acceptance, and usage rights can shift revenue between periods.

Vaikutus: Can materially affect quarterly comparability.

Capitalized content costs

Production spending may be capitalized and amortized over expected monetization periods.

Vaikutus: Affects gross margin, operating profit, and asset values.

Impairment of film and television assets

Underperforming content may need to be written down if expected cash flows decline.

Vaikutus: Can cause sudden non-cash charges and lower earnings.

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 24.9.2026