DKINasdaqServices-Prepackaged SoftwareUS GAAP · USD

DarkIris Inc.

DarkIris Inc. is a U.S.-incorporated technology company that develops, publishes, and operates mobile digital games through third-party digital storefronts. Through its subsidiaries, it combines game design, programming, graphics, and platform distribution with an emerging AIGC capability aimed at content creation and production tools.

Liikevaihto10,1milj. USD
+27,3 %v/v
Liikevoitto (EBIT)−8,6milj. USD
−843,5 %v/v
EBIT-marginaali−85,3%
−99,9 %-yks.v/v
Nettotulos−8,6milj. USD
−887,9 %v/v
Vapaa kassavirta−0,5milj. USD
−1 215,3 %v/v

Tilikausi 2025 · muutos edellisvuodesta

Kehitys 2023–2025

−10−5051015milj. USD2023: 4,0 milj. USD2023: EBIT −1,3 milj. USD20232024: 7,9 milj. USD2024: EBIT 1,2 milj. USD20242025: 10 milj. USD2025: EBIT −8,6 milj. USD202510−8,6
LiikevaihtoLiikevoitto (EBIT)

Liiketoiminta

Osuus liikevaihdosta
Mobile game development45 %

Creation of mobile game titles, including design, coding, and art production.

Game publishing and operation35 %

Commercialization, live operations, and support for mobile games on app stores and other storefronts.

AIGC platform and tools15 %

AI-generated content and model infrastructure used for game and media production.

Digital distribution services5 %

Publishing and delivery of games through third-party digital storefronts.

Tuotteet

Raportoitu · osuus liikevaihdosta
96,0%FY2025100 %
  • Sale of Virtual Items96,0 %
  • Sale of Subscription Passes4,0 %

Lähde: 20-F FY2025, yhtiön tuotelinjoittain raportoima liikevaihto (SEC XBRL). Osuudet on laskettu näytetyistä riveistä ja ne summautuvat 100 %:iin.

Asiakkaat

DarkIris sells to global mobile game players through third-party digital storefronts, so its end customers are consumers who download and play its titles. It also serves publishing and distribution partners that help place, operate, and commercialize the games across platforms. The AIGC-related offering suggests future customers may include content creators, developers, and studios using model-based tools and production infrastructure.

Mobile game players

Consumers who download and play DarkIris titles for entertainment on mobile devices.

Digital storefront platforms

App marketplace partners that distribute, host, and monetize the company’s games.

Publishing and operating partners

Commercial partners that help market, launch, and manage mobile games.

AIGC users

Potential developers or media creators using the company’s AI content tools and infrastructure.

Strategia

DarkIris is pursuing a dual-track strategy: maintain its core mobile gaming business while building an AIGC platform that can support game and film production. The company is also framing its technology stack as a scalable MaaS/PaaS ecosystem, which could broaden monetization beyond individual game titles.

Protect and grow the mobile game portfolioLyhyt aikaväli

The core gaming business remains the base source of user engagement and monetization.

Commercialize AIGC infrastructureKeskipitkä aikaväli

AI tools can create new product lines and extend the company beyond individual game titles.

Build a platform ecosystemKeskipitkä aikaväli

A MaaS/PaaS model can improve scalability and create recurring partner-led demand.

Maantiede

DarkIris is based in Hong Kong, while the company is incorporated in the United States and operates through subsidiaries that support development and publishing activities. Its business is oriented toward a global audience, with mobile games distributed across multiple third-party digital storefronts and an emphasis on international user reach. The reports also point to Singapore as an expanding operating location for its AI and platform ambitions.

Riskit

DarkIris faces execution risk in scaling a relatively small gaming business while investing in AI-enabled content infrastructure, where product adoption and monetization are uncertain. It also depends on third-party app storefronts, fast-changing consumer tastes, and continued content creation efficiency, all of which can pressure visibility and consistency of results.

Järjestetty vakavuuden mukaan
MatalaKohtalainenKorkeaMatalaKohtalainenKorkeaVaikutus →Todennäköisyys →Third-party storefront dependence1Hit-driven content risk2AIGC commercialization risk3Competitive pressure4Cross-border operating complexity5
Vaikutus on riskin vakavuus ja todennäköisyys sen toteutumisen todennäköisyys lähivuosina, molemmat arvioitu yhtiön raporttien perusteella. Numerot vastaavat listaa.
  1. Third-party storefront dependenceVaikutus: KorkeaTodennäköisyys: Korkea

    Games are distributed through external digital platforms, limiting direct control over access, fees, and policies.

    Kohdistuu: Mobile game publishing and operation

  2. Hit-driven content riskVaikutus: KorkeaTodennäköisyys: Korkea

    Mobile games depend on consumer adoption and engagement, which can change quickly and are hard to forecast.

    Kohdistuu: Game portfolio monetization

  3. AIGC commercialization riskVaikutus: KorkeaTodennäköisyys: Kohtalainen

    The company is building new AI-based content infrastructure, but user adoption and monetization are not yet proven.

    Kohdistuu: AETHER INTELLIGENCE and platform expansion

  4. Competitive pressureVaikutus: KeskitasoTodennäköisyys: Korkea

    The company competes with larger studios and platform operators that can outspend it on content, distribution, and technology.

    Kohdistuu: Mobile gaming and AI tooling

  5. Cross-border operating complexityVaikutus: KeskitasoTodennäköisyys: Kohtalainen

    The business spans the U.S., Hong Kong, and Singapore, increasing legal, tax, and operational coordination burden.

    Kohdistuu: Corporate and subsidiary structure

Kirjanpito

Harkinnanvaraiset erät
Interim reporting and seasonality

Mobile gaming results can vary by launch timing, user engagement, and platform activity, making quarterly comparisons uneven.

Vaikutus: Revenue and expense comparability

Foreign currency translation

Operations span multiple jurisdictions, so exchange-rate movements can affect comprehensive income.

Vaikutus: Other comprehensive income

Consolidation of subsidiaries

Results are presented on a consolidated basis with intercompany eliminations, which matters for understanding the operating footprint.

Vaikutus: Reported revenue and expenses

Development and platform cost judgments

AI and game technology investments may require management judgment on when costs are expensed versus capitalized.

Vaikutus: Operating profit and asset values

Julkisesti listattuja yhtiöitä, joilla on samankaltainen liiketoiminta.

Päivitetty: 28.9.2026