Changing player preferences
Revenue depends on games remaining attractive versus other leisure options.
- Scope
- Gaming, Virtual Sports, Interactive
- Materiality
- high
Inspired Entertainment, Inc. builds and operates gaming content, virtual sports, and machine-based leisure products for operators in regulated gambling and amusement markets. The company earns revenue mainly through participation-based contracts, fixed-fee recurring services, product sales, and software/license fees across the UK, Greece, the U.S., and other markets.
27,3 %
−5,6 %
+2,4 %
2.23
1.97
| % | |
|---|---|
| Virtual Sports | 30% Scheduled virtual sports games delivered through on-premise licensing and hosting to betting and gaming operators. |
| Interactive | 25% Digital gaming content and platform services distributed through third-party aggregators and Inspired's own remote gaming server. |
| Gaming Service Revenue | 30% Recurring revenue from gaming terminals, participation contracts, fixed fees, and long-term license amortization. |
| Product Sales | 10% Sales of gaming machines and related hardware, including estate upgrades and other equipment sales. |
| Leisure | 5% Supply and rental of gaming and amusement machines to pubs, holiday parks, and other leisure venues. |
Inspired sells primarily to gambling operators, lottery customers, aggregators, and leisure venue operators that want...
Bookmakers, casinos, and gaming venues that buy virtual sports, terminals, and recurring gaming services to drive player engagement.
Third-party platforms that distribute Inspired's Interactive content and pay participation-based fees tied to net win.
State or national lottery operators that use scheduled virtual sports content and branded gaming products.
Pubs, holiday parks, and amusement venues that buy or rent gaming machines and related services.
Inspired's revenue is concentrated in the UK, with additional exposure to Greece, the U.S., and the rest of the world...
Inspired is focusing on recurring, participation-based revenue, deeper customer partnerships, and expansion of its...
Participation and fixed-fee contracts improve visibility versus one-off hardware sales.
New operator and lottery partnerships broaden distribution and support market access.
More customers and more live games increase monetization across aggregation platforms.
Refocusing on content and machine supply can reduce complexity and improve economics.
The business is exposed to customer concentration, regulatory change, and the need to keep games and platforms...
Revenue depends on games remaining attractive versus other leisure options.
Many contracts pay Inspired a share of customer gaming revenue or net win.
Products must meet technical standards and approvals in each jurisdiction.
Outages, integration failures, or cyber incidents can interrupt customer operations.
M&A among operators can reduce spend or increase bargaining power.
PRSU · Services-Miscellaneous Amusement & Recreation
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: 28/04/2026