SFNasdaq StockholmConsumer DiscretionaryIFRS · SEK

Stillfront Group

Stillfront Group is a Sweden-based video game company that develops, publishes, and operates a portfolio of digital games for mobile, PC, and browser platforms. Its business is organized around a group of game studios and publishing operations serving players across multiple regions.

Revenue5,710m SEK
−15.2 %y/y
Operating profit (EBIT)-1,744m SEK
+73.0 %y/y
EBIT margin-30.5%
+65.3 ppy/y

Fiscal year 2025 · change from previous year

Development 2020–2025

-10,000-5,00005,00010,000m SEK2020: 3,991 m SEK2020: EBIT 993 m SEK20202021: 5,455 m SEK2021: EBIT 1,034 m SEK20212022: 7,058 m SEK2022: EBIT 850 m SEK20222023: 6,982 m SEK2023: EBIT 754 m SEK20232024: 6,737 m SEK2024: EBIT -6,455 m SEK20242025: 5,710 m SEK2025: EBIT -1,744 m SEK20255,710-1,744
RevenueOperating profit (EBIT)

Business

Share of revenue
Game publishing and live operations45 %

Publishing, operating, and monetizing a portfolio of digital games.

Game development studios30 %

Internal and acquired studios that create and update game titles.

User acquisition and marketing15 %

Player acquisition spend and related performance marketing activities.

In-game content and services10 %

Ongoing content, events, and support that extend game lifecycles.

Customers

Stillfront sells primarily to players/users who access its games directly through digital platforms. Revenue is driven by consumer engagement, in-game purchases, and advertising-supported gameplay, with monetization depending on retention and player activity. The company also relies on platform partners and distribution channels that enable game delivery and payment processing.

Players/users

Consumers who play Stillfront titles and generate in-game spending or ad views.

Mobile free-to-play gamers

Mobile players monetized through in-app purchases and live events.

PC and browser players

Users of legacy and community-driven titles with recurring engagement.

Platform and distribution partners

App stores and digital channels that distribute games and process payments.

Strategy

Stillfront’s strategy centers on operating a portfolio of games through shared capabilities and a common operating platform, which it refers to as Stillops. The company emphasizes scale benefits, portfolio diversification, and disciplined portfolio management to support long-term value creation in digital gaming.

Leverage the Stillops platformMedium term

Shared tools and processes can improve operating consistency across studios.

Diversify the game portfolioMedium term

A broader portfolio reduces dependence on any single title or market.

Strengthen live operationsShort term

Ongoing content and engagement help extend game lifecycles and retention.

Selective acquisitions and portfolio changesMedium term

Transactions can add studios, IP, or market access when executed well.

Geography

Stillfront operates as a global gaming group with a wide geographic spread, and its reporting highlights three business areas: Europe, North America, and MENA & APAC. Geography matters because player demand, platform economics, regulation, and marketing efficiency can differ materially by region.

Risks

Stillfront faces the typical risks of a global games publisher: player engagement can shift quickly, platform and distribution rules can change, and marketing costs can rise if user acquisition becomes less efficient. Company-specific risks also include dependence on key employees, acquisition execution, and intellectual property issues such as open-source software compliance.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Distribution channel and platform dependence1Acquisition and divestment execution risk2Open-source software and intellectual property risk4Macroeconomic and geopolitical conditions5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Distribution channel and platform dependenceImpact: HighLikelihood: Medium

    App stores and digital platforms control access, fees, and policy compliance.

    Exposure: Mobile and digital distribution

  2. Acquisition and divestment execution riskImpact: HighLikelihood: Low

    Growth strategy can be affected if transactions are poorly timed or integrated.

    Exposure: Portfolio and studio acquisitions

  3. Dependence on key employees and specialist competenceImpact: High

    Game development and live operations rely on experienced personnel and studio know-how.

    Exposure: Group-wide studios and management

  4. Open-source software and intellectual property riskImpact: MediumLikelihood: Medium

    Improper licensing or unsafe code can trigger legal claims or game distribution issues.

    Exposure: Game code and publishing stack

  5. Macroeconomic and geopolitical conditionsImpact: MediumLikelihood: Low

    Consumer spending, ad markets, and regional operations can weaken in adverse conditions.

    Exposure: Global player base and studios

Accounting

Judgemental items
Goodwill impairment

Acquired studios and portfolios create goodwill that must be tested for recoverability.

Impact: Can cause large non-cash charges if expected cash flows weaken

Amortization of acquired intangibles

Game products, licenses, and customer-related assets are amortized over useful lives.

Impact: Affects operating profit and comparability after acquisitions

Foreign currency translation

Foreign operations are translated into SEK, while revenues and expenses are recorded at average rates.

Impact: Creates translation reserve movements and period-to-period volatility

IFRS 16 lease accounting

Office and equipment leases are recognized as right-of-use assets and lease liabilities.

Impact: Changes balance sheet leverage and depreciation/interest presentation

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Stillfront Group (SF) Revenue, Earnings & Financials 2025 – Clarifo