NITRONasdaq StockholmElectronic Gaming & MultimediaIFRS · SEK

Nitro Games

Nitro Games is a Finnish mobile game developer and publisher focused on action and shooter titles for a global audience. The company also provides game development and publishing services to selected external partners, combining its own game portfolio with contract-based work.

Revenue8.5m SEK
−25.7 %y/y
Operating profit (EBIT)0.2m SEK
−64.0 %y/y
EBIT margin2.8%
−3.0 ppy/y
Net income0.1m SEK
+28,818.5 %y/y

Fiscal year 2025 · change from previous year

Development 2022–2025

0.02.55.07.510.012.5m SEK202220232024: 11 m SEK2024: EBIT 0.65 m SEK20242025: 8.5 m SEK2025: EBIT 0.24 m SEK20258.50.24
RevenueOperating profit (EBIT)

Business

Share of revenue
Nitro Originals9 %

Development and publishing of the company’s own mobile games for international distribution.

Nitro Partners91 %

Game development and publishing services sold to external gaming companies.

Customers

Nitro Games sells to two main customer groups: global players who download and spend in its own free-to-play games, and external gaming companies that buy development or publishing services. Its game audience is described as midcore players, with a typical paying user base concentrated in North America and Europe. The service business is aimed at select partners that need specialized game production and publishing expertise.

Midcore mobile players

Players of action and shooter games who engage with free-to-play titles and generate in-game purchase revenue.

External game publishers and developers

Gaming companies that buy development, publishing, and production expertise for selected projects.

Brand and IP partners

Partners that license or co-develop branded game experiences such as licensed titles.

Strategy

Nitro Games focuses on building and publishing high-quality action and shooter games while using reusable technology and live operations to extend the life of its portfolio. It also develops its NG Platform and publishing architecture to support multiple device platforms and channels, and it pursues external development and publishing projects to diversify execution risk.

Strengthen the own-game portfolioMedium term

Own titles create recurring player engagement and long-duration monetization potential.

Scale reusable platform technologyMedium term

A shared technology stack lowers development duplication and supports multiple projects.

Balance own IP with partner projectsShort term

Service work can diversify revenue and reduce dependence on a single title cycle.

Geography

Nitro Games is headquartered in Kotka, Finland and also has an office in Helsinki. Its revenue is global, with North America identified as the largest geographic market and Europe also an important player base and commercial region.

Risks

Nitro Games is exposed to hit-driven game economics, where player engagement and monetization can change quickly by title and platform. The company also faces execution risk in development, live operations, and partner projects, while its reported results are sensitive to capitalized development costs, amortization, and the timing of revenue recognition under IFRS 15.

Sorted by severity
Liquidity and refinancing riskHigh

Smaller game developers can be sensitive to cash timing, loan terms, and funding availability.

Exposure: Balance sheet and financing structure

Hit-driven game portfolio riskHigh

Free-to-play mobile games can lose engagement quickly if content, monetization, or user acquisition weakens.

Exposure: Own game portfolio

Development and launch execution riskHigh

New titles and platform initiatives require technical delivery, market fit, and timely release.

Exposure: NG Platform and new game projects

Partner concentration and contract riskMedium

Service revenue depends on a limited set of external customers and project milestones.

Exposure: Nitro Partners

Accounting

Judgemental items
Revenue recognition under IFRS 15

Game services and publishing arrangements may recognize revenue over time or at a point in time depending on the contract.

Impact: Affects quarterly revenue timing and comparability

Capitalized development costs

The company capitalizes eligible game and platform development spending and amortizes it over five years.

Impact: Moves costs from operating expense to intangible assets and later amortization

Impairment of intangible assets

Game titles and platform assets depend on future player demand and monetization assumptions.

Impact: Can create sudden non-cash charges if expected cash flows weaken

Lease and IP depreciation

Office leases and intellectual property rights are depreciated over their useful lives.

Impact: Influences operating expense and asset carrying values

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

Nitro Games (XSTO) – Electronic Gaming & Multimedia | Financial Analysis – Clarifo