M.O.B.A. Network
M.O.B.A. Network operates a portfolio of gaming community websites, data-and-stats platforms, creator media, and in-game applications centered on popular AAA titles. The company is headquartered in Stockholm and organizes its business through subsidiaries and owned brands such as MobaFire, Overframe, League of Graphs, ResetEra, MMORPG, and Porofessor.
Fiscal year 2025 · change from previous year
Development 2021–2025
Business
Share of revenueWeb brands and forums that attract gamers around specific titles and communities.
Companion applications that provide live tools, overlays, and player guidance.
YouTube-based creator distribution and monetized video inventory.
Paid features and logged-in user offerings across the ecosystem.
Additional gaming tools, content, and niche products across the portfolio.
Customers
M.O.B.A. Network serves gamers ranging from casual players to highly engaged and competitive users who want stats, guides, tools, and community interaction. Its commercial customers are advertisers and partners that buy access to large, targeted gaming audiences, while premium users pay for enhanced app and content features. The creator network also serves content creators who distribute gaming video content through the platform ecosystem.
Players who visit websites and forums for game data, discussion, and improvement tools.
Brands and media buyers purchasing digital inventory across websites, apps, and video.
Users paying for enhanced functionality, ad-light experiences, or app features.
Video creators in the Union for Gamers network who distribute gaming content.
Partners that support distribution, monetization, and product integration across titles.
Strategy
The company is building a more app-driven and subscription-oriented ecosystem around logged-in users and first-party data. It is also expanding its portfolio organically through new websites, new in-game apps, and broader coverage of game titles, while still monetizing its audience through advertising. These priorities are intended to deepen user relationships, improve monetization quality, and broaden the platform beyond dependence on any single product or game.
Apps create direct user relationships and recurring engagement.
Paid features diversify revenue beyond advertising cycles.
More titles and products reduce dependence on any single game.
Financial flexibility supports product investment and resilience.
Geography
M.O.B.A. Network is headquartered in Stockholm, Sweden, and reports a global user base across its gaming brands and apps. Its products are used worldwide, with particularly large audiences in North America and Europe, and the company also has foreign subsidiaries with functional currencies including USD and EUR. Geography matters because advertising demand, user engagement, and game popularity can vary by region and by title.
Risks
The business depends on sustained gamer engagement, so changes in game popularity, esports trends, or platform relevance can reduce traffic and ad demand. It also faces competition from other gaming media and tool providers, plus cybersecurity and reputation risks because its products rely on digital platforms and user trust. Financial risk is elevated by financing arrangements and covenant sensitivity, which can affect liquidity and strategic flexibility.
- Declining interest in core gamesImpact: HighLikelihood: High
Traffic and monetization depend on the popularity of specific titles.
Exposure - Advertising market cyclicalityImpact: HighLikelihood: High
A large share of revenue comes from digital advertising, which is cyclical.
Exposure - Financing and covenant pressureImpact: HighLikelihood: Low
Debt arrangements can limit flexibility if covenants are not met.
Exposure - Competition for users and advertisersImpact: MediumLikelihood: High
Well-funded rivals can invest in content, tools, and distribution.
Exposure - Cybersecurity and platform integrityImpact: MediumLikelihood: Low
Digital products can be disrupted by breaches, manipulation, or outages.
Exposure
Accounting
Judgemental itemsRevenue is booked when contracted ad space is transferred, making traffic timing important.
Impact: Quarterly revenue can move with user activity and ad demand
Internal app and platform development is capitalized, affecting operating expense timing.
Impact: Reported assets and amortization depend on project capitalization
The balance sheet includes large intangible assets that must be tested for recoverability.
Impact: Impairments could materially reduce earnings and equity
Subsidiaries with USD and EUR functional currencies are translated into SEK.
Impact: Exchange-rate changes affect OCI and reported balances
Similar listed companies
Publicly listed companies with a comparable business focus.
Embracer Group B
EMBRAC-B · Consumer Discretionary
Embracer Group is a global conglomerate in the gaming and entertainment industry, focusing on the development, publishing, and distribution of video games across PC, console, and mobile platforms.
Electronic Arts Inc
Services-Prepackaged Software
Electronic Arts develops, publishes, and operates digital interactive entertainment for consoles, PCs, and mobile devices.
Opera Ltd
OPRA · Services-Prepackaged Software
Opera Ltd is a software company focused on internet browsing products and related services for desktop and mobile devices.
Modern Times Group
MTG-A · Consumer Discretionary
Modern Times Group MTG AB is an international mobile gaming group based in Sweden, known for owning and operating gaming studios with popular global IPs across various casual and mid-core genres.
Viaplay Group
VPLAY-B · Telecommunications
Viaplay Group AB is a prominent entertainment provider in the Nordic region, offering a diverse range of streaming services, TV channels, and radio stations.
Super League Enterprise, Inc.
SLE · Services-Computer Integrated Systems Design
Last updated: 24/09/2026