MOBANasdaq StockholmSoftware - ApplicationIFRS · SEK

M.O.B.A. Network

M.O.B.A. Network operates a portfolio of gaming community websites, data-and-stats platforms, creator media, and in-game applications centered on popular AAA titles. The company is headquartered in Stockholm and organizes its business through subsidiaries and owned brands such as MobaFire, Overframe, League of Graphs, ResetEra, MMORPG, and Porofessor.

Revenue251m SEK
+78,146.1 %y/y
Operating profit (EBIT)-28.4m SEK
−174.4 %y/y
EBIT margin-11.3%
−11,914.6 ppy/y
Net income-1.0m SEK
+0.0 %y/y

Fiscal year 2025 · change from previous year

Development 2021–2025

-1000100200300m SEK2021: EBIT 29 m SEK20212022: 0.29 m SEK2022: EBIT 29 m SEK20222023: 0.27 m SEK2023: EBIT 37 m SEK20232024: 0.32 m SEK2024: EBIT 38 m SEK20242025: 251 m SEK2025: EBIT -28 m SEK2025TTM 2026: EBIT -32 m SEKTTM-32
RevenueOperating profit (EBIT)TTM = last 12 months, not a full fiscal year

Business

Share of revenue
Community websites45 %

Web brands and forums that attract gamers around specific titles and communities.

In-game apps25 %

Companion applications that provide live tools, overlays, and player guidance.

Video and creator network15 %

YouTube-based creator distribution and monetized video inventory.

Subscriptions and premium access10 %

Paid features and logged-in user offerings across the ecosystem.

Other digital services5 %

Additional gaming tools, content, and niche products across the portfolio.

Customers

M.O.B.A. Network serves gamers ranging from casual players to highly engaged and competitive users who want stats, guides, tools, and community interaction. Its commercial customers are advertisers and partners that buy access to large, targeted gaming audiences, while premium users pay for enhanced app and content features. The creator network also serves content creators who distribute gaming video content through the platform ecosystem.

Gamers and community users

Players who visit websites and forums for game data, discussion, and improvement tools.

Advertisers

Brands and media buyers purchasing digital inventory across websites, apps, and video.

Premium subscribers

Users paying for enhanced functionality, ad-light experiences, or app features.

Content creators

Video creators in the Union for Gamers network who distribute gaming content.

Gaming partners

Partners that support distribution, monetization, and product integration across titles.

Strategy

The company is building a more app-driven and subscription-oriented ecosystem around logged-in users and first-party data. It is also expanding its portfolio organically through new websites, new in-game apps, and broader coverage of game titles, while still monetizing its audience through advertising. These priorities are intended to deepen user relationships, improve monetization quality, and broaden the platform beyond dependence on any single product or game.

Expand the app ecosystemShort term

Apps create direct user relationships and recurring engagement.

Grow subscription monetizationMedium term

Paid features diversify revenue beyond advertising cycles.

Broaden product and game coverageMedium term

More titles and products reduce dependence on any single game.

Strengthen balance sheet and refinancingShort term

Financial flexibility supports product investment and resilience.

Geography

M.O.B.A. Network is headquartered in Stockholm, Sweden, and reports a global user base across its gaming brands and apps. Its products are used worldwide, with particularly large audiences in North America and Europe, and the company also has foreign subsidiaries with functional currencies including USD and EUR. Geography matters because advertising demand, user engagement, and game popularity can vary by region and by title.

Risks

The business depends on sustained gamer engagement, so changes in game popularity, esports trends, or platform relevance can reduce traffic and ad demand. It also faces competition from other gaming media and tool providers, plus cybersecurity and reputation risks because its products rely on digital platforms and user trust. Financial risk is elevated by financing arrangements and covenant sensitivity, which can affect liquidity and strategic flexibility.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Declining interest in core games1Advertising market cyclicality2Financing and covenant pressure3Competition for users and advertisers4Cybersecurity and platform integrity5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Declining interest in core gamesImpact: HighLikelihood: High

    Traffic and monetization depend on the popularity of specific titles.

    ExposureWeb brandsAppsCreator network tied to AAA games
  2. Advertising market cyclicalityImpact: HighLikelihood: High

    A large share of revenue comes from digital advertising, which is cyclical.

    ExposureWebsite inventoryVideo adsIdentity-based ad solutions
  3. Financing and covenant pressureImpact: HighLikelihood: Low

    Debt arrangements can limit flexibility if covenants are not met.

    ExposureLiquidityRefinancingCapital allocation
  4. Competition for users and advertisersImpact: MediumLikelihood: High

    Well-funded rivals can invest in content, tools, and distribution.

    ExposureCommunity sitesCompanion appsCreator network
  5. Cybersecurity and platform integrityImpact: MediumLikelihood: Low

    Digital products can be disrupted by breaches, manipulation, or outages.

    ExposureAppsLogged-in accountsUser data

Accounting

Judgemental items
Advertising revenue recognition

Revenue is booked when contracted ad space is transferred, making traffic timing important.

Impact: Quarterly revenue can move with user activity and ad demand

Capitalized development costs

Internal app and platform development is capitalized, affecting operating expense timing.

Impact: Reported assets and amortization depend on project capitalization

Goodwill and trademark impairment

The balance sheet includes large intangible assets that must be tested for recoverability.

Impact: Impairments could materially reduce earnings and equity

Foreign currency translation

Subsidiaries with USD and EUR functional currencies are translated into SEK.

Impact: Exchange-rate changes affect OCI and reported balances

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026

M.O.B.A. Network (XSTO) – Software - Application | Financial Analysis – Clarifo