IMMRNasdaqComputer Peripheral Equipment, NECUS GAAP · USD

Immersion Corporation

Immersion Corp. is an IP licensing company built around patented haptic technology that lets digital devices deliver touch-based feedback. It earns revenue by licensing its patents, software, and technical know-how to OEMs and other partners in mobility, gaming, automotive, and adjacent markets. Since June 2024, it has also consolidated Barnes & Noble Education as a second operating segment.

Revenue1,731m USD
+11.2 %y/y
Operating profit (EBIT)25.9m USD
−78.0 %y/y
EBIT margin1.5%
−6.1 ppy/y
Net income4.5m USD
−93.0 %y/y
Free cash flow42.9m USD
+162.3 %y/y

Fiscal year 2026 · change from previous year

Development 2020–2026

05001,0001,5002,000m USD2020: 30 m USD2020: EBIT 2.2 m USD20202021: 35 m USD2021: EBIT 18 m USD20212022: 38 m USD2022: EBIT 24 m USD20222023: 34 m USD2023: EBIT 18 m USD20232025: 1,556 m USD2025: EBIT 118 m USD20252026: 1,731 m USD2026: EBIT 26 m USD20261,73126
RevenueOperating profit (EBIT)

Business

Share of revenue
Haptic patent licensing70 %

Licenses to Immersion's patented touch-feedback IP for use in customer products.

Software and technical support10 %

Enabling software, tools, and integration support that help customers implement haptics.

Fixed-fee license agreements15 %

Up-front or fixed-term licensing arrangements that can create lumpy revenue recognition.

Other market patent licenses5 %

Licenses sold into additional markets beyond the core mobility and gaming focus.

Customers

Immersion sells primarily to OEMs, device makers, and technology companies that want to add touch feedback to their products without building the IP themselves. Its customer base is concentrated, with a small number of licensees contributing a significant share of revenue, and demand is tied to whether those customers ship haptic-enabled devices and renew agreements.

Mobility OEMs

Device makers and platform partners licensing haptics for smartphones and related mobile products.

Gaming and console partners

Companies using haptic effects to improve immersion and user experience in games and controllers.

Automotive customers

Automakers and suppliers licensing touch-feedback technology for in-vehicle interfaces.

Wearables and XR developers

Companies testing haptics in wearables, virtual reality, and augmented reality products.

Commercial and other licensees

Customers in medical, commercial, and other markets that license patents for specialized applications.

Strategy

Immersion's strategy is to expand adoption of its touch technology while maximizing profitable licensing opportunities. Management is focused on demonstrating the value of haptics to customers, converting that interest into licenses, and extending the technology into new applications such as wearables and XR. The Barnes & Noble Education acquisition adds a second operating segment, but the core Immersion strategy remains centered on monetizing IP.

Increase haptic adoption in core marketsShort term

More device penetration expands the royalty base and strengthens the value of the patent portfolio.

Win new licensing agreementsShort term

Fixed-fee and royalty contracts are the main revenue engine and can reset revenue higher when signed.

Expand into adjacent marketsMedium term

Wearables, VR/AR, medical, and commercial uses can diversify revenue away from a few core categories.

Defend and monetize the patent portfolioLong term

Patent strength is central to pricing power and to securing licenses even when software opportunities are lost.

Geography

Immersion's revenue is highly international and can shift sharply by quarter depending on where license agreements are signed and where customer shipments occur. The company says revenue has historically been concentrated in Asia, especially Japan and Korea, with Europe and North America also contributing meaningfully. This geographic mix matters because royalty timing, customer shipment patterns, and contract execution location can make reported revenue volatile.

Risks

Immersion's revenue is lumpy because it depends on a small number of licensees, contract timing, and when customer shipments occur. The business also faces IP litigation, customer insourcing, and the risk that device makers decide not to implement haptics or develop their own solutions. Barnes & Noble Education adds additional operating complexity and reporting risk to the consolidated group.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Customer concentration1Quarterly revenue volatility3IP litigation and enforcement4Customer supply chain disruptions5
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Customer concentrationImpact: HighLikelihood: High

    A limited number of customers account for a significant portion of revenue, so losing one can materially reduce royalties and fees.

    Exposure: Top five customers represented a significant amount of total revenue in fiscal 2025.

  2. Customer insourcing and competitionImpact: High

    OEM internal design teams may choose not to use Immersion technology or may develop alternatives.

    ExposureMobilityGamingAutomotive customers
  3. Quarterly revenue volatilityImpact: MediumLikelihood: Medium

    Revenue depends on agreement timing, shipment timing, and seasonality, making quarterly comparisons noisy.

    Exposure: Higher revenue is often seen in the second and third fiscal quarters.

  4. IP litigation and enforcementImpact: MediumLikelihood: Medium

    Defending patents and licensing practices can be expensive, time-consuming, and uncertain.

    Exposure: Patent licensing model

  5. Customer supply chain disruptionsImpact: MediumLikelihood: Medium

    If licensees face component shortages, their shipments and Immersion royalties can fall.

    Exposure: Semiconductor and electronics supply chains

Accounting

Judgemental items
Revenue recognition for licenses and royalties

Different contract structures can shift revenue between periods and make quarterly results volatile.

Impact: Affects reported revenue timing and comparability

Seasonality and shipment-based royalties

Royalty revenue depends on customer shipments and is often stronger in the second and third quarters.

Impact: Affects quarterly revenue pattern

Fair value of marketable securities and derivatives

Unrealized gains and losses flow through earnings or OCI depending on instrument type.

Impact: Affects other income and equity

Goodwill impairment

The Barnes & Noble Education acquisition created goodwill that must be tested for impairment.

Impact: Could create non-cash charges if assumptions weaken

Business combination purchase accounting

Acquisition-date fair value estimates affect intangible assets, goodwill, and future amortization.

Impact: Affects balance sheet and future expenses

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026