AIFANasdaqServices-Amusement & Recreation ServicesUS GAAP · USD

All In FutureTech Alliance, Inc.

All In FutureTech Alliance, Inc. is a U.S.-based experiential entertainment company that operates live events, esports arenas, and related digital entertainment activities. Its business combines venue-based experiences, content production, casual mobile gaming, and management services for entertainment venues and projects.

Revenue8.0m USD
−12.2 %y/y
Operating profit (EBIT)-39.1m USD
−67.6 %y/y
EBIT margin-489.7%
−233.0 ppy/y
Net income-32.8m USD
−95.7 %y/y
Free cash flow-9.9m USD
−0.5 %y/y

Fiscal year 2025 · change from previous year

Development 2020–2025

-40-30-20-10010m USD2020: 3.2 m USD2020: EBIT -32 m USD20202021: 5.0 m USD2021: EBIT -16 m USD20212022: 6.4 m USD2022: EBIT -12 m USD20222023: 7.7 m USD2023: EBIT -6.6 m USD20232024: 9.1 m USD2024: EBIT -23 m USD20242025: 8.0 m USD2025: EBIT -39 m USD20258.0-39
RevenueOperating profit (EBIT)

Business

Share of revenue
In-person experiences63 %

Live events, arena programming, and venue-based entertainment experiences.

Casual mobile gaming37 %

Mobile game titles and related advertising monetization.

Venue management and consultation0 %

Management and advisory services for experiential entertainment venues and projects.

Content and media0 %

Live-streamed, episodic, and short-form entertainment content tied to the brand ecosystem.

Products

Reported · share of revenue
62.0%38.0%FY2025100 %
  • Inperson62.0 %
  • Casual Mobile Gaming38.0 %

Source: 10-K FY2025, revenue the company reports per product line (SEC XBRL). Shares are of the lines shown and add up to 100 %.

Customers

The company serves consumers and event audiences who attend live entertainment, esports, and arena-based experiences. It also monetizes casual mobile game users through advertising and reaches digital audiences through streaming and repackaged content. Venue partners, property owners, and collaboration partners are important business customers for its management and project-operation activities.

Live event attendees

Consumers who attend arena events, influencer events, concerts, and other in-person experiences.

Casual mobile gamers

Users of the company’s mobile games, monetized through gameplay engagement and advertising.

Esports and gaming audiences

Fans and participants who engage with esports tournaments, arena programming, and gaming content.

Venue and project partners

Property owners and collaborators that engage the company for venue operations, management, or project development.

Digital content viewers

Audiences consuming live-streamed, episodic, and short-form entertainment content.

Strategy

The company is building a multi-channel entertainment platform that combines live events, venue operations, gaming, and digital content. Its strategy is to expand the number and type of experiences it can monetize while using partnerships and intellectual property to extend audience reach. It also seeks to participate in venue projects and content opportunities that can create recurring cash flow or upside participation.

Broaden the event and venue mixShort term

A wider mix of live experiences can improve venue utilization and reduce dependence on any single event category.

Build digital monetization around content and gamingMedium term

Digital channels can extend the brand beyond physical venues and create additional monetization paths.

Use partnerships and IP investments to expand reachMedium term

Collaborations and minority investments can provide access to new audiences and potential profit participation.

Geography

Q1/2026

The company’s core operating footprint is centered in the United States, including its flagship arena in Las Vegas. It also pursues venue and project opportunities in Asia, including China, which broadens its geographic exposure beyond domestic live entertainment markets. Geography matters because the business depends on local event demand, venue access, and regional partnerships.

United States68 %
China32 %

Share of the revenue the company reports by geography.

Risks

The business is exposed to event-demand volatility, changing gamer and audience preferences, and competition in mobile gaming and experiential entertainment. It also faces execution risk in venue partnerships and project development, where outcomes depend on third-party counterparties, local approvals, and utilization levels. As a U.S.-listed company, it has additional capital-markets and listing-compliance risk that can affect liquidity and access to financing.

Sorted by severity
Nasdaq delisting and listing compliance failureHigh

The company disclosed a Nasdaq staff determination to delist its common stock after failing to regain compliance with bid-price and filing requirements.

ExposureCommon stock listingLiquidityCapital-raising ability
Dependence on event attendance and venue utilizationMedium

Revenue from in-person experiences depends on the number of events and average revenue per event.

ExposureArena eventsLive entertainmentVenue operations
Mobile gaming market contraction and competitionMedium

Casual mobile gaming revenue is sensitive to market contraction and new developer competition.

Exposure: Casual mobile games and advertising monetization

Third-party project and partnership executionMedium

Venue transformation and collaboration projects rely on definitive agreements and partner performance.

Exposure: China project collaboration and venue operations

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Accounting

Judgemental items
Revenue recognition across multiple business lines

Live events, venue management, and gaming advertising may recognize revenue at different points in time.

Impact: Affects quarterly comparability and reported mix between segments

Goodwill impairment

Management identified goodwill impairment as a critical estimate, making valuation assumptions important.

Impact: Can create non-cash charges if expected cash flows weaken

Long-lived asset impairment

Arena and venue-related assets depend on utilization and future cash flow assumptions.

Impact: Can materially affect asset values and earnings

Income tax estimates

Tax accounting requires judgment on realizability and timing of deferred tax assets and liabilities.

Impact: Can change effective tax rate and net income

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026